inventory ui

icon in list


Former-commit-id: 7182dcda408d9710d77e25e357f3a67bdd42fff9
This commit is contained in:
Song Minjae
2017-03-22 23:58:18 +09:00
parent accf1cf584
commit 24de647284
18 changed files with 274 additions and 101 deletions

View File

@@ -2,7 +2,9 @@ package net.torvald.terrarum
import net.torvald.terrarum.gameactors.ActorInventory
import net.torvald.terrarum.gameactors.InventoryPair
import net.torvald.terrarum.gameitem.IVKey
import net.torvald.terrarum.gameitem.InventoryItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.mapdrawer.MapCamera
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIHandler
@@ -29,24 +31,37 @@ class StateUITest : BasicGameState() {
ui.isVisible = true
// these are the test codes.
// Item properties must be pre-composed using CSV/JSON, and read and made into the item instance
// using factory/builder pattern. @see ItemCodex
inventory.add(object : InventoryItem() {
init {
itemProperties[IVKey.ITEMTYPE] = IVKey.ItemType.HAMMER
}
override val id: Int = 5656
override val isUnique: Boolean = true
override var originalName: String = "Test tool"
override var baseMass: Double = 12.0
override var baseToolSize: Double? = 8.0
override var category: String = "tool"
override var category: String = InventoryItem.Category.TOOL
override var maxDurability: Double = 10.0
override var durability: Double = 10.0
override var durability: Double = 6.43
})
inventory.getByID(5656)!!.item.name = "Test tool"
inventory.add(object : InventoryItem() {
init {
itemProperties[IVKey.ITEMTYPE] = IVKey.ItemType.ARTEFACT
}
override val id: Int = 4633
override val isUnique: Boolean = true
override var originalName: String = "CONTEXT_ITEM_QUEST_NOUN"
override var baseMass: Double = 1.4
override var baseToolSize: Double? = null
override var category: String = "bulk"
override var category: String = InventoryItem.Category.MISC
})
inventory.add(ItemCodex[16], 543)
}
override fun init(container: GameContainer?, game: StateBasedGame?) {
@@ -65,21 +80,36 @@ class StateUITest : BasicGameState() {
private class SimpleUI(val inventory: ActorInventory) : UICanvas {
override var width = 700
override var height = 480 // multiple of 40 (2 * font.lineHeight)
override var handler: UIHandler? = null
override var openCloseTime: Int = UICanvas.OPENCLOSE_GENERIC
val itemImage = Image("./assets/item_kari_24.tga")
val itemImagePlaceholder = Image("./assets/item_kari_24.tga")
val catButtonsToCatIdent = HashMap<String, String>()
init {
catButtonsToCatIdent.put("GAME_INVENTORY_WEAPONS", InventoryItem.Category.WEAPON)
catButtonsToCatIdent.put("CONTEXT_ITEM_EQUIPMENT_PLURAL", InventoryItem.Category.TOOL)
catButtonsToCatIdent.put("CONTEXT_ITEM_ARMOR", InventoryItem.Category.ARMOUR)
catButtonsToCatIdent.put("GAME_INVENTORY_INGREDIENTS", InventoryItem.Category.GENERIC)
catButtonsToCatIdent.put("GAME_INVENTORY_POTIONS", InventoryItem.Category.POTION)
catButtonsToCatIdent.put("CONTEXT_ITEM_MAGIC", InventoryItem.Category.MAGIC)
catButtonsToCatIdent.put("GAME_INVENTORY_BLOCKS", InventoryItem.Category.BLOCK)
catButtonsToCatIdent.put("GAME_INVENTORY_WALLS", InventoryItem.Category.WALL)
catButtonsToCatIdent.put("GAME_GENRE_MISC", InventoryItem.Category.MISC)
// special filter
catButtonsToCatIdent.put("MENU_LABEL_ALL", "__all__")
}
val buttons = UIItemTextButtonList(
this,
arrayOf(
"MENU_LABEL_ALL",
"GAME_INVENTORY_WEAPONS", // weapons and tools
"CONTEXT_ITEM_EQUIPMENT_PLURAL",
"CONTEXT_ITEM_ARMOR",
@@ -88,19 +118,23 @@ private class SimpleUI(val inventory: ActorInventory) : UICanvas {
"CONTEXT_ITEM_MAGIC",
"GAME_INVENTORY_BLOCKS",
"GAME_INVENTORY_WALLS",
"GAME_INVENTORY_FAVORITES",
"MENU_LABEL_ALL"
"GAME_GENRE_MISC"
//"GAME_INVENTORY_FAVORITES",
),
width = (width / 3 / 100) * 100, // chop to hundreds unit (100, 200, 300, ...) with the black magic of integer division
height = height,
readFromLang = true,
textAreaWidth = 100,
defaultSelection = 0,
iconSpriteSheet = SpriteSheet("./assets/graphics/gui/inventory/category.tga", 20, 20),
iconSpriteSheetIndices = intArrayOf(9,0,1,2,3,4,5,6,7,8),
highlightBackCol = Color(0x202020),
highlightBackBlendMode = BlendMode.NORMAL,
backgroundCol = Color(0x383838),
kinematic = true
)
val itemStripGutterV = 4
val itemStripGutterV = 10
val itemStripGutterH = 48
val itemsStripWidth = width - buttons.width - 2 * itemStripGutterH
@@ -119,29 +153,55 @@ private class SimpleUI(val inventory: ActorInventory) : UICanvas {
var inventorySortList = ArrayList<InventoryPair>()
var rebuildList = true
private var oldCatSelect = -1
override fun update(gc: GameContainer, delta: Int) {
Terrarum.gameLocale = "en" // hot swap this to test
buttons.update(gc, delta)
// test fill: just copy the inventory, fuck sorting
// monitor and check if category selection has been changed
if (oldCatSelect != buttons.selectedIndex) {
rebuildList = true
}
if (rebuildList) {
val filter = catButtonsToCatIdent[buttons.selectedButton.labelText]
inventorySortList = ArrayList<InventoryPair>()
inventory.forEach { inventorySortList.add(it) }
// filter items
inventory.forEach {
if (it.item.category == filter || filter == "__all__")
inventorySortList.add(it)
}
rebuildList = false
// sort if needed //
// sort if needed
// test sort by name
inventorySortList.sortBy { it.item.name }
inventorySortList.forEachIndexed { index, pair ->
if (index - itemsScrollOffset >= 0 && index < items.size + itemsScrollOffset) {
items[index - itemsScrollOffset].item = pair.item
items[index - itemsScrollOffset].amount = pair.amount
items[index - itemsScrollOffset].itemImage = itemImage
// map sortList to item list
for (k in 0..items.size - 1) {
try {
val sortListItem = inventorySortList[k + itemsScrollOffset]
items[k].item = sortListItem.item
items[k].amount = sortListItem.amount
items[k].itemImage = itemImagePlaceholder
}
catch (e: IndexOutOfBoundsException) {
items[k].item = null
items[k].amount = 0
items[k].itemImage = null
}
}
}
oldCatSelect = buttons.selectedIndex
}
override fun render(gc: GameContainer, g: Graphics) {
@@ -171,7 +231,7 @@ private class SimpleUI(val inventory: ActorInventory) : UICanvas {
UICanvas.endOpeningFade(handler)
}
override fun endClosing(gc: GameContainer, delta: Int) {7
override fun endClosing(gc: GameContainer, delta: Int) {
UICanvas.endClosingFade(handler)
}
}