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successfully implemented fluidal movement resistance, batch command processing
Former-commit-id: 64282c01aac622cce25cf7c9a79f53059d8f6547 Former-commit-id: d96a602887400c91bfee7660c29f12118858e6f3
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@@ -34,14 +34,14 @@
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"9"; "0";"TILE_SNOW" ; "8205"; "6"; "500"; "0"; "0"; "1"; "1"; "0"; "1"; "9"; "0"; "0";"16"
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"9"; "1";"TILE_ICE_FRAGILE" ; "3282"; "1"; "930"; "0"; "0"; "1"; "0"; "0"; "0"; "9"; "1"; "0";"16"
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"9"; "2";"TILE_ICE_NATURAL" ; "6564"; "25"; "930"; "0"; "0"; "1"; "1"; "0"; "1"; "9"; "2"; "0"; "8"
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"9"; "3";"TILE_ICE_CLEAR_MAGICAL" ; "8205"; "25";"2785"; "0"; "0"; "1"; "1"; "5009"; "0"; "9"; "3"; "0"; "8"
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"9"; "3";"TILE_ICE_CLEAR_MAGICAL" ; "8205"; "25";"5170"; "0"; "0"; "1"; "1"; "5009"; "0"; "9"; "3"; "0"; "8"
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"10"; "0";"TILE_PLATFORM_STONE" ; "0"; "1"; "N/A"; "0"; "0"; "0"; "0"; "0"; "0"; "10"; "0"; "0";"16"
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"10"; "1";"TILE_PLATFORM_WOODEN" ; "0"; "1"; "N/A"; "0"; "0"; "0"; "0"; "0"; "0"; "10"; "1"; "0";"16"
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"10"; "2";"TILE_PLATFORM_EBONY" ; "0"; "1"; "N/A"; "0"; "0"; "0"; "0"; "0"; "0"; "10"; "2"; "0";"16"
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"10"; "3";"TILE_PLATFORM_BIRCH" ; "0"; "1"; "N/A"; "0"; "0"; "0"; "0"; "0"; "0"; "10"; "3"; "0";"16"
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"10"; "4";"TILE_PLATFORM_BLOODROSE" ; "0"; "1"; "N/A"; "0"; "0"; "0"; "0"; "0"; "0"; "10"; "4"; "0";"16"
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"11"; "0";"TILE_TORCH" ; "0"; "0"; "N/A"; "0"; "0"; "0"; "0"; "63412"; "0"; "11"; "0"; "0";"16"
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"254"; "15";"TILE_WATER" ; "6522"; "100";"1000"; "1"; "16"; "0"; "0"; "0"; "0"; "N/A"; "N/A"; "0";"16"
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"254"; "15";"TILE_WATER" ; "6522"; "100";"1000"; "1"; "9"; "0"; "0"; "0"; "0"; "N/A"; "N/A"; "0";"16"
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"255"; "15";"TILE_LAVA" ; "62358"; "100";"2600"; "1"; "48"; "0"; "0"; "48320"; "0"; "N/A"; "N/A"; "0";"16"
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# Friction: 0: frictionless, <16: slippery, 16: regular, >16: sticky
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# Opacity/Lumcolor: 40-step RGB
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@@ -50,7 +50,7 @@
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# movr: Movement resistance, (walkspeedmax) / (1 + (n/16)), 16 halves movement speed
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# spcg: specific gravity, aka density. [g/l]
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# Defalut torch should have a colour of 63412 (ffa44e) : real candlelight colour taken from properly configured camera.
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# Assume magical ice as Ice-X.
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# Magical ice: theoretical __metallic__ ice that might form under super-high pressure (> 5 TPa). Its density is a wild guess, exponential prediction.
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# References:
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# * Density of various woods : http://www.engineeringtoolbox.com/wood-density-d_40.html
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# * Density of various phases of ice : http://www1.lsbu.ac.uk/water/ice_phases.html
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