the baloon now has opacity control

This commit is contained in:
minjaesong
2023-06-25 13:58:37 +09:00
parent 3d13941060
commit 253db56c4f
3 changed files with 13 additions and 16 deletions

View File

@@ -48,12 +48,9 @@ class Notification : UICanvas() {
}
}
private val drawColor = Color(1f, 1f, 1f, 1f)
override fun renderUI(batch: SpriteBatch, camera: Camera) {
blendNormalStraightAlpha(batch)
drawColor.a = handler.opacity
fontCol.a = handler.opacity
fontCol.a = handler.opacity * OPACITY
val realTextWidth = 12 + if (message.size == 1)
App.fontGame.getWidth(message[0])
@@ -63,12 +60,11 @@ class Notification : UICanvas() {
// force the UI to the centre of the screen
this.posX = (App.scr.width - displayedTextWidth) / 2
val textHeight = message.size * App.fontGame.lineHeight
batch.color = drawColor
Toolkit.drawBaloon(batch, 0f, -textHeight, displayedTextWidth.toFloat(), textHeight)
Toolkit.drawBaloon(batch, 0f, -textHeight, displayedTextWidth.toFloat(), textHeight, handler.opacity * OPACITY)
batch.color = fontCol
message.forEachIndexed { index, s ->
@@ -79,7 +75,6 @@ class Notification : UICanvas() {
// dunno why, it doesn't work without this.
drawColor.a = 1f
fontCol.a = 1f
}
@@ -111,6 +106,7 @@ class Notification : UICanvas() {
companion object {
// private int messagesShowingIndex = 0;
val OPEN_CLOSE_TIME = 0.16f
const val OPEN_CLOSE_TIME = 0.16f
const val OPACITY = 0.9f
}
}