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https://github.com/curioustorvald/Terrarum.git
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Flippin' eck
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@@ -132,36 +132,39 @@ class SpriteAnimation(@Transient val parentActor: ActorWithBody) : Disposable {
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// batch.color = colorFilter
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// val realTY = (parentActor.hitboxTranslateY + (cellHeight - parentActor.baseHitboxH)) * scale
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val tx = (parentActor.hitboxTranslateX) * scale
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val txF = (parentActor.hitboxTranslateX + parentActor.baseHitboxW) * scale
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val ty = (parentActor.hitboxTranslateY + (cellHeight - parentActor.baseHitboxH)) * scale
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val tyF = (parentActor.hitboxTranslateY + parentActor.baseHitboxH) * scale
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if (flipHorizontal && !flipVertical) {
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if (flipHorizontal && flipVertical) {
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batch.draw(region,
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FastMath.floor(posX).toFloat() + (parentActor.hitboxTranslateX + parentActor.baseHitboxW) * scale,
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FastMath.floor(posY).toFloat() + (parentActor.hitboxTranslateY + parentActor.baseHitboxH) * scale,
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FastMath.floor(posX).toFloat() + txF,
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FastMath.floor(posY).toFloat() + tyF,
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-FastMath.floor(cellWidth * scale).toFloat(),
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-FastMath.floor(cellHeight * scale).toFloat()
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)
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}
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else if (flipHorizontal && flipVertical) {
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else if (flipHorizontal && !flipVertical) {
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batch.draw(region,
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FastMath.floor(posX).toFloat() + (parentActor.hitboxTranslateX + parentActor.baseHitboxW) * scale,
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FastMath.floor(posY).toFloat() - (parentActor.hitboxTranslateY) * scale,
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FastMath.floor(posX).toFloat() + txF,
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FastMath.floor(posY).toFloat() - ty,
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-FastMath.floor(cellWidth * scale).toFloat(),
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FastMath.floor(cellHeight * scale).toFloat()
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)
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}
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else if (!flipHorizontal && !flipVertical) {
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else if (!flipHorizontal && flipVertical) {
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batch.draw(region,
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FastMath.floor(posX).toFloat() - (parentActor.hitboxTranslateX) * scale,
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FastMath.floor(posY).toFloat() + (parentActor.hitboxTranslateY + parentActor.baseHitboxH) * scale,
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FastMath.floor(posX).toFloat() - tx,
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FastMath.floor(posY).toFloat() + tyF,
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FastMath.floor(cellWidth * scale).toFloat(),
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-FastMath.floor(cellHeight * scale).toFloat()
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)
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}
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else {
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batch.draw(region,
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FastMath.floor(posX).toFloat() - (parentActor.hitboxTranslateX) * scale,
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FastMath.floor(posY).toFloat() - (parentActor.hitboxTranslateY) * scale,
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FastMath.floor(posX).toFloat() - tx,
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FastMath.floor(posY).toFloat() - ty,
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FastMath.floor(cellWidth * scale).toFloat(),
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FastMath.floor(cellHeight * scale).toFloat()
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)
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