Flippin' eck

This commit is contained in:
minjaesong
2021-12-13 23:22:17 +09:00
parent 83f78edc2a
commit 254bf814a9
28 changed files with 171 additions and 87 deletions

View File

@@ -53,15 +53,12 @@ class ChunkLoadingLoadScreen(screenToBeLoaded: IngameInstance, private val world
}
App.batch.inUse {
App.batch.inUse { val it = it as FlippingSpriteBatch
it.color = Color.WHITE
val previewX = (drawWidth - previewWidth).div(2f).round()
val previewY = (App.scr.height - previewHeight.times(1.5f)).div(2f).round()
Toolkit.drawBoxBorder(it, previewX.toInt() - 1, previewY.toInt() - 1, previewWidth + 2, previewHeight + 2)
it.draw(previewTexture,
previewX,
previewY
)
it.drawFlipped(previewTexture, previewX, previewY)
val text = messages.getHeadElem() ?: ""
App.fontGame.draw(it,
text,

View File

@@ -30,13 +30,13 @@ class EntryPoint : ModuleEntryPoint() {
// load common resources to the AssetsManager
CommonResourcePool.addToLoadingList("$moduleName.items16") {
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items.tga"), 16, 16, flipY = true)
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items.tga"), 16, 16, flipY = false)
}
CommonResourcePool.addToLoadingList("$moduleName.items24") {
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items24.tga"), 24, 24, flipY = true)
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items24.tga"), 24, 24, flipY = false)
}
CommonResourcePool.addToLoadingList("$moduleName.items48") {
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items48.tga"), 48, 48, flipY = true)
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items48.tga"), 48, 48, flipY = false)
}
CommonResourcePool.loadAll()

View File

@@ -3,7 +3,6 @@ package net.torvald.terrarum.modulebasegame
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
import com.badlogic.gdx.graphics.glutils.FrameBuffer
@@ -43,7 +42,7 @@ import kotlin.system.exitProcess
*/
object IngameRenderer : Disposable {
/** for non-private use, use with care! */
lateinit var batch: SpriteBatch
lateinit var batch: FlippingSpriteBatch
private lateinit var camera: OrthographicCamera
private lateinit var blurWriteQuad: Mesh
@@ -234,8 +233,8 @@ object IngameRenderer : Disposable {
prepLightmapRGBA()
BlocksDrawer.renderData()
drawToRGB(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, particlesContainer)
drawToA(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, particlesContainer)
drawToRGB(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, actorsRenderOverlay, particlesContainer)
drawToA(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, actorsRenderOverlay, particlesContainer)
drawOverlayActors(actorsRenderOverlay)
}
@@ -360,7 +359,7 @@ object IngameRenderer : Disposable {
//batch.shader = if (App.getConfigBoolean("fx_dither")) IngameRenderer.shaderBayer else null
batch.shader = null
batch.draw(mixedOutTex, 0f, 0f)
batch.drawFlipped(mixedOutTex, 0f, 0f)
}
@@ -423,6 +422,7 @@ object IngameRenderer : Disposable {
actorsRenderMiddle: List<ActorWithBody>?,
actorsRenderMidTop: List<ActorWithBody>?,
actorsRenderFront : List<ActorWithBody>?,
actorsOverlay : List<ActorWithBody>?,
particlesContainer: CircularArray<ParticleBase>?
) {
fboRGB.inAction(null, null) { clearBuffer() }
@@ -466,6 +466,7 @@ object IngameRenderer : Disposable {
setCameraPosition(0f, 0f)
BlocksDrawer.drawFront(batch.projectionMatrix) // blue coloured filter of water, etc.
batch.shader = null
batch.inUse {
FeaturesDrawer.drawEnvOverlay(batch)
}
@@ -520,6 +521,7 @@ object IngameRenderer : Disposable {
actorsRenderMiddle: List<ActorWithBody>?,
actorsRenderMidTop: List<ActorWithBody>?,
actorsRenderFront : List<ActorWithBody>?,
actorsOverlay : List<ActorWithBody>?,
particlesContainer: CircularArray<ParticleBase>?
) {
fboA.inAction(null, null) {
@@ -591,6 +593,8 @@ object IngameRenderer : Disposable {
lightTex.regionWidth * lightmapDownsample,
lightTex.regionHeight * lightmapDownsample
)
}
@@ -602,7 +606,7 @@ object IngameRenderer : Disposable {
}
private fun drawOverlayActors(actors: List<ActorWithBody>?) {
fboRGB_lightMixed.inAction(camera, batch) {
fboRGB_lightMixed.inActionF(camera, batch) {
batch.inUse {
batch.shader = shaderAlphaDither
@@ -625,12 +629,11 @@ object IngameRenderer : Disposable {
private fun invokeInit() {
if (!initDone) {
batch = SpriteBatch()
batch = FlippingSpriteBatch()
camera = OrthographicCamera(WIDTHF, HEIGHTF)
camera.setToOrtho(true, WIDTHF, HEIGHTF)
camera.update()
Gdx.gl20.glViewport(0, 0, WIDTH, HEIGHT)
resize(WIDTH, HEIGHT)
@@ -862,9 +865,9 @@ object IngameRenderer : Disposable {
private fun worldCamToRenderPos(): Pair<Float, Float> {
// for some reason it does not like integer. No, really; it breaks (jitter when you move) when you try to "fix" that.
val xoff = (WorldCamera.x / TILE_SIZE) - LightmapRenderer.camX
val yoff = (WorldCamera.y / TILE_SIZE) - LightmapRenderer.camY
val yoff = (WorldCamera.y / TILE_SIZE) - LightmapRenderer.camY - 1
val xrem = -(WorldCamera.x.toFloat() fmod TILE_SIZEF) - (xoff * TILE_SIZEF)
val yrem = -(WorldCamera.y.toFloat() fmod TILE_SIZEF) - (yoff * TILE_SIZEF)
val yrem = +(WorldCamera.y.toFloat() fmod TILE_SIZEF) + (yoff * TILE_SIZEF)
return (xrem - LightmapRenderer.LIGHTMAP_OVERRENDER * TILE_SIZEF) to (yrem - LightmapRenderer.LIGHTMAP_OVERRENDER * TILE_SIZEF)
}

View File

@@ -123,7 +123,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
private val warning32bitJavaIcon = TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/32_bit_warning.tga")))
init {
warning32bitJavaIcon.flip(false, true)
warning32bitJavaIcon.flip(false, false)
}
private fun loadThingsWhileIntroIsVisible() {

View File

@@ -68,15 +68,12 @@ class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidt
}
App.batch.inUse {
App.batch.inUse { val it = it as FlippingSpriteBatch
it.color = Color.WHITE
val previewX = (drawWidth - previewWidth).div(2f).round()
val previewY = (App.scr.height - previewHeight.times(1.5f)).div(2f).round()
Toolkit.drawBoxBorder(it, previewX.toInt()-1, previewY.toInt()-1, previewWidth+2, previewHeight+2)
it.draw(previewTexture,
previewX,
previewY
)
it.drawFlipped(previewTexture, previewX, previewY)
val text = messages.getHeadElem() ?: ""
App.fontGame.draw(it,
text,

View File

@@ -25,7 +25,7 @@ class FixtureLogicSignalEmitter : FixtureBase, Electric {
init {
CommonResourcePool.addToLoadingList("basegame-sprites-fixtures-signal_source.tga") {
val t = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "sprites/fixtures/signal_source.tga")))
t.flip(false, true)
t.flip(false, false)
/*return*/t
}
CommonResourcePool.loadAll()

View File

@@ -40,7 +40,7 @@ internal class FixtureTikiTorch : FixtureBase, Luminous {
// loading textures
CommonResourcePool.addToLoadingList("sprites-fixtures-tiki_torch.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32, flipY = true)
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32, flipY = false)
}
CommonResourcePool.addToLoadingList("particles-tiki_smoke.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "particles/bigger_smoke.tga"), 16, 16)

View File

@@ -62,7 +62,7 @@ object MegaRainGovernor {
// return composed (mega)pixmap
val region = TextureRegion(Texture(pixmap))
region.flip(false, true)
region.flip(false, false)
/*return*/region
}

View File

@@ -78,10 +78,11 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : UICanvas() {
init {
CommonResourcePool.addToLoadingList("terrarum-defaultsavegamethumb") {
TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/savegame_thumb_placeholder.png")))
val t = TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/savegame_thumb_placeholder.png")))
t.flip(false, false); t
}
CommonResourcePool.addToLoadingList("savegame_status_icon") {
TextureRegionPack("assets/graphics/gui/savegame_status_icon.tga", 24, 24)
TextureRegionPack("assets/graphics/gui/savegame_status_icon.tga", 24, 24, flipY = false)
}
CommonResourcePool.loadAll()
}
@@ -350,7 +351,7 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : UICanvas() {
setCameraPosition(batch, camera, 0f, 0f)
val saveTex = Texture(savePixmap)
val saveTex = TextureRegion(Texture(savePixmap)); saveTex.flip(false, true)
batch.inUse {
batch.draw(saveTex, (width - uiWidth - 10) / 2f, 0f)
@@ -362,7 +363,7 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : UICanvas() {
App.fontGame.draw(batch, controlHelp, uiX.toFloat(), controlHelperY.toFloat())
}
saveTex.dispose()
saveTex.texture.dispose()
savePixmap.dispose()
batch.begin()
@@ -538,6 +539,7 @@ class UIItemPlayerCells(
p.reassembleSprite(skimmer, p.sprite)
p.sprite!!.textureRegion.get(0,0).let {
thumb = it
thumb!!.flip(false, false)
}
this.sprite = p.sprite
}
@@ -710,7 +712,7 @@ class UIItemWorldCells(
// draw thumbnail
batch.color = Color.WHITE
blendNormal(batch)
batch.draw(thumb ?: CommonResourcePool.getAsTextureRegion("terrarum-defaultsavegamethumb"), x, y + height, width.toFloat(), -height.toFloat())
batch.draw(thumb ?: CommonResourcePool.getAsTextureRegion("terrarum-defaultsavegamethumb"), x, y, width.toFloat(), height.toFloat())
// draw gradient
blendMul(batch)
batch.draw(grad, x + width.toFloat(), y, -width.toFloat(), height.toFloat())

View File

@@ -75,7 +75,7 @@ class UINewWorld(val remoCon: UIRemoCon) : UICanvas() {
private val goButton = UIItemTextButton(this, "MENU_LABEL_CONFIRM_BUTTON", drawX + width/2 + (width/2 - goButtonWidth) / 2, drawY + height - 24, goButtonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
init {
tex.forEach { it.flip(false, true) }
tex.forEach { it.flip(false, false) }
goButton.touchDownListener = { _, _, _, _ ->
// printdbg(this, "generate! Size=${sizeSelector.selection}, Name=${nameInput.getTextOrPlaceholder()}, Seed=${seedInput.getTextOrPlaceholder()}")

View File

@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import net.torvald.getKeycapConsole
@@ -179,7 +180,7 @@ class UITitleModules(val remoCon: UIRemoCon) : UICanvas() {
setCameraPosition(batch, camera, 0f, 0f)
val saveTex = Texture(savePixmap)
val saveTex = TextureRegion(Texture(savePixmap)); saveTex.flip(false, true)
batch.inUse {
batch.color = Color.WHITE
batch.draw(saveTex, (width - uiWidth - 10) / 2f, 0f)
@@ -191,7 +192,7 @@ class UITitleModules(val remoCon: UIRemoCon) : UICanvas() {
App.fontGame.draw(batch, controlHelp, uiX.toFloat(), controlHelperY.toFloat())
}
saveTex.dispose()
saveTex.texture.dispose()
savePixmap.dispose()
batch.begin()