GDX 1.11 update

This commit is contained in:
minjaesong
2022-12-29 16:16:07 +09:00
parent 856bd93329
commit 267b524a66
136 changed files with 289 additions and 219 deletions

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@@ -353,7 +353,7 @@ public class App implements ApplicationListener {
Lwjgl3ApplicationConfiguration appConfig = new Lwjgl3ApplicationConfiguration();
//appConfig.useGL30 = false; // https://stackoverflow.com/questions/46753218/libgdx-should-i-use-gl30
appConfig.useOpenGL3(true, 3, 2);
appConfig.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.GL30, 3, 2);
appConfig.useVsync(getConfigBoolean("usevsync"));
appConfig.setResizable(false);
appConfig.setWindowedMode(width, height);

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@@ -1,3 +1,4 @@
package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.graphics.Pixmap

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@@ -2,7 +2,6 @@ package net.torvald.terrarum.tests
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.InputAdapter
import com.badlogic.gdx.ScreenAdapter
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Color
@@ -16,8 +15,6 @@ import net.torvald.colourutil.HUSLColorConverter
import net.torvald.terrarum.*
import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UINSMenu
val UITEST1_WIDTH = 1280
val UITEST1_HEIGHT = 720
@@ -133,7 +130,8 @@ fun main(args: Array<String>) {
appConfig.useVsync(false)
appConfig.setResizable(false)
appConfig.setWindowedMode(UITEST1_WIDTH, UITEST1_HEIGHT)
appConfig.useOpenGL3(true, 3, 2)
//appConfig.useGL30 = false; // https://stackoverflow.com/questions/46753218/libgdx-should-i-use-gl30
appConfig.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.GL30, 3, 2)
App.scr = TerrarumScreenSize(UITEST1_WIDTH, UITEST1_HEIGHT)

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@@ -13,6 +13,7 @@ import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.blockproperties.Fluid
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.AtlasSource.*
import kotlin.math.roundToInt
/**
@@ -319,17 +320,17 @@ class CreateTileAtlas {
// different texture for different seasons (224x224)
if (seasonal) {
val i = if (i < 41) i else i + 1 // to compensate the discontinuity between 40th and 41st tile
_drawToAtlantes(matte, atlasCursor, i % 7, i / 7, 1)
_drawToAtlantes(matte, atlasCursor, i % 7 + 7, i / 7, 2)
_drawToAtlantes(matte, atlasCursor, i % 7 + 7, i / 7 + 7, 3)
_drawToAtlantes(matte, atlasCursor, i % 7, i / 7 + 7, 4)
_drawToAtlantes(glow, atlasCursor, i % 7, i / 7, 6)
_drawToAtlantes(matte, atlasCursor, i % 7, i / 7, SUMMER)
_drawToAtlantes(matte, atlasCursor, i % 7 + 7, i / 7, AUTUMN)
_drawToAtlantes(matte, atlasCursor, i % 7 + 7, i / 7 + 7, WINTER)
_drawToAtlantes(matte, atlasCursor, i % 7, i / 7 + 7, SPRING)
_drawToAtlantes(glow, atlasCursor, i % 7, i / 7, GLOW)
atlasCursor += 1
}
else {
val i = if (i < 41) i else i + 1 // to compensate the discontinuity between 40th and 41st tile
_drawToAtlantes(matte, atlasCursor, i % txOfPixmap, i / txOfPixmap, 0)
_drawToAtlantes(glow, atlasCursor, i % txOfPixmapGlow, i / txOfPixmapGlow, 6)
_drawToAtlantes(matte, atlasCursor, i % txOfPixmap, i / txOfPixmap, FOUR_SEASONS)
_drawToAtlantes(glow, atlasCursor, i % txOfPixmapGlow, i / txOfPixmapGlow, GLOW)
atlasCursor += 1
}
}
@@ -338,12 +339,12 @@ class CreateTileAtlas {
/**
* mode: 0 for all the atlantes, 1-4 for summer/autumn/winter/spring atlas
*/
private fun _drawToAtlantes(pixmap: Pixmap, destTileNum: Int, srcTileX: Int, srcTileY: Int, mode: Int) {
if (mode == 0) {
_drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, 1)
_drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, 2)
_drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, 3)
_drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, 4)
private fun _drawToAtlantes(pixmap: Pixmap, destTileNum: Int, srcTileX: Int, srcTileY: Int, source: AtlasSource) {
if (source == FOUR_SEASONS) {
_drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, SUMMER)
_drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, AUTUMN)
_drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, WINTER)
_drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, SPRING)
}
else {
val atlasX = (destTileNum % TILES_IN_X) * TILE_SIZE
@@ -353,13 +354,14 @@ class CreateTileAtlas {
//if (mode == 1) printdbg(this, "atlaspos: ($atlasX, $atlasY), srcpos: ($sourceX, $sourceY), srcpixmap = $pixmap")
when (mode) {
1 -> atlas.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
2 -> atlasAutumn.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
3 -> atlasWinter.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
4 -> atlasSpring.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
5 -> atlasFluid.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
6 -> atlasGlow.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
when (source) {
SUMMER -> atlas.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
AUTUMN -> atlasAutumn.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
WINTER -> atlasWinter.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
SPRING -> atlasSpring.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
FLUID -> atlasFluid.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
GLOW -> atlasGlow.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
else -> throw IllegalArgumentException("Unknown draw source $source")
}
}
}
@@ -407,4 +409,8 @@ class CreateTileAtlas {
nullTile.dispose()
}
private enum class AtlasSource {
FOUR_SEASONS, SUMMER, AUTUMN, WINTER, SPRING, FLUID, GLOW
}
}