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https://github.com/curioustorvald/Terrarum.git
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GDX 1.11 update
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@@ -2,7 +2,6 @@ package net.torvald.terrarum.tests
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.InputAdapter
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import com.badlogic.gdx.ScreenAdapter
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
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import com.badlogic.gdx.graphics.Color
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@@ -16,8 +15,6 @@ import net.torvald.colourutil.HUSLColorConverter
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UINSMenu
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val UITEST1_WIDTH = 1280
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val UITEST1_HEIGHT = 720
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@@ -133,7 +130,8 @@ fun main(args: Array<String>) {
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appConfig.useVsync(false)
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appConfig.setResizable(false)
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appConfig.setWindowedMode(UITEST1_WIDTH, UITEST1_HEIGHT)
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appConfig.useOpenGL3(true, 3, 2)
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//appConfig.useGL30 = false; // https://stackoverflow.com/questions/46753218/libgdx-should-i-use-gl30
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appConfig.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.GL30, 3, 2)
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App.scr = TerrarumScreenSize(UITEST1_WIDTH, UITEST1_HEIGHT)
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