GDX 1.11 update

This commit is contained in:
minjaesong
2022-12-29 16:16:07 +09:00
parent 856bd93329
commit 267b524a66
136 changed files with 289 additions and 219 deletions

View File

@@ -2,7 +2,6 @@ package net.torvald.terrarum.tests
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.InputAdapter
import com.badlogic.gdx.ScreenAdapter
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Color
@@ -16,8 +15,6 @@ import net.torvald.colourutil.HUSLColorConverter
import net.torvald.terrarum.*
import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UINSMenu
val UITEST1_WIDTH = 1280
val UITEST1_HEIGHT = 720
@@ -133,7 +130,8 @@ fun main(args: Array<String>) {
appConfig.useVsync(false)
appConfig.setResizable(false)
appConfig.setWindowedMode(UITEST1_WIDTH, UITEST1_HEIGHT)
appConfig.useOpenGL3(true, 3, 2)
//appConfig.useGL30 = false; // https://stackoverflow.com/questions/46753218/libgdx-should-i-use-gl30
appConfig.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.GL30, 3, 2)
App.scr = TerrarumScreenSize(UITEST1_WIDTH, UITEST1_HEIGHT)