mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-09 18:14:06 +09:00
fixed a bug where storagechest would not show anything on the item slot; changed inventory UI so that it would sync with the Toolkit.Theme
This commit is contained in:
@@ -212,6 +212,7 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
|
||||
}
|
||||
|
||||
override fun endOpening(delta: Float) {
|
||||
INGAME.setTooltipMessage(null)
|
||||
}
|
||||
|
||||
override fun endClosing(delta: Float) {
|
||||
|
||||
@@ -5,13 +5,10 @@ import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK_ACTIVE
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.CELL_COL
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.itemListHeight
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.createInvCellGenericKeyDownFun
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.createInvCellGenericTouchDownFun
|
||||
import net.torvald.terrarum.ui.Toolkit
|
||||
import net.torvald.terrarum.ui.Toolkit.Theme.COL_INVENTORY_CELL_BORDER
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.terrarum.ui.UIItem
|
||||
|
||||
@@ -32,7 +29,7 @@ class UIItemInventoryEquippedView(
|
||||
companion object {
|
||||
val WIDTH = 2 * UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap
|
||||
//val HEIGHT = UIItemInventoryDynamicList.HEIGHT
|
||||
val SPRITE_DRAW_COL = Color(0xddddddff.toInt())
|
||||
val SPRITE_DRAW_COL = Color(0xf2f2f2ff.toInt())
|
||||
}
|
||||
|
||||
private val listGap = 8
|
||||
@@ -42,8 +39,6 @@ class UIItemInventoryEquippedView(
|
||||
|
||||
lateinit var inventorySortList: Array<GameItem?>
|
||||
private var rebuildList = true
|
||||
|
||||
val spriteViewBackCol: Color = CELL_COL
|
||||
|
||||
private val equipPosIcon = CommonResourcePool.getAsTextureRegionPack("inventory_category")
|
||||
private val cellToIcon = intArrayOf(0,1,2,3,4,5,6,7,6,7,6,7)
|
||||
@@ -57,10 +52,6 @@ class UIItemInventoryEquippedView(
|
||||
item = null,
|
||||
amount = UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT,
|
||||
itemImage = null,
|
||||
mouseoverBackCol = Color(CELLCOLOUR_BLACK_ACTIVE),
|
||||
mouseoverBackBlendMode = BlendMode.SCREEN,
|
||||
backCol = CELL_COL,
|
||||
backBlendMode = BlendMode.NORMAL,
|
||||
drawBackOnNull = true,
|
||||
keyDownFun = createInvCellGenericKeyDownFun(),
|
||||
touchDownFun = createInvCellGenericTouchDownFun(inventoryListRebuildFun) // to "unselect" the equipped item and main item grid would "untick" accordingly
|
||||
@@ -73,16 +64,16 @@ class UIItemInventoryEquippedView(
|
||||
}
|
||||
|
||||
override fun render(batch: SpriteBatch, camera: Camera) {
|
||||
blendNormal(batch)
|
||||
|
||||
val posXDelta = posX - oldPosX
|
||||
itemGrid.forEach { it.posX += posXDelta }
|
||||
|
||||
|
||||
|
||||
// sprite background
|
||||
blendNormal(batch)
|
||||
batch.color = spriteViewBackCol
|
||||
// sprite cell background
|
||||
batch.color = Toolkit.Theme.COL_CELL_FILL
|
||||
Toolkit.fillArea(batch, posX, posY, width, width)
|
||||
batch.color = COL_INVENTORY_CELL_BORDER
|
||||
// sprite cell border
|
||||
batch.color = Toolkit.Theme.COL_INVENTORY_CELL_BORDER
|
||||
Toolkit.drawBoxBorder(batch, posX, posY, width, width)
|
||||
|
||||
|
||||
|
||||
@@ -55,8 +55,6 @@ class UIItemInventoryItemGrid(
|
||||
override val width = horizontalCells * UIItemInventoryElemSimple.height + (horizontalCells - 1) * listGap
|
||||
override val height = verticalCells * UIItemInventoryElemSimple.height + (verticalCells - 1) * listGap
|
||||
|
||||
val backColour = CELL_COL
|
||||
|
||||
init {
|
||||
CommonResourcePool.addToLoadingList("inventory_walletnumberfont") {
|
||||
TextureRegionPack("./assets/graphics/fonts/inventory_wallet_numbers.tga", 20, 9)
|
||||
@@ -92,13 +90,10 @@ class UIItemInventoryItemGrid(
|
||||
var inventorySortList = ArrayList<InventoryPair>()
|
||||
private var rebuildList = true
|
||||
|
||||
val defaultTextColour = Color(0xeaeaea_ff.toInt())
|
||||
|
||||
private val walletFont = TextureRegionPack("./assets/graphics/fonts/inventory_wallet_numbers.tga", 20, 9)
|
||||
private var walletText = ""
|
||||
|
||||
|
||||
|
||||
companion object {
|
||||
const val listGap = 8
|
||||
const val LIST_TO_CONTROL_GAP = 12
|
||||
@@ -179,12 +174,7 @@ class UIItemInventoryItemGrid(
|
||||
item = null,
|
||||
amount = UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT,
|
||||
itemImage = null,
|
||||
mouseoverBackCol = Color(CELLCOLOUR_BLACK_ACTIVE),
|
||||
mouseoverBackBlendMode = BlendMode.SCREEN,
|
||||
backCol = backColour,
|
||||
backBlendMode = BlendMode.NORMAL,
|
||||
drawBackOnNull = true,
|
||||
inactiveTextCol = defaultTextColour,
|
||||
keyDownFun = keyDownFun,
|
||||
touchDownFun = touchDownFun
|
||||
)
|
||||
@@ -202,12 +192,7 @@ class UIItemInventoryItemGrid(
|
||||
item = null,
|
||||
amount = UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT,
|
||||
itemImage = null,
|
||||
mouseoverBackCol = Color(CELLCOLOUR_BLACK_ACTIVE),
|
||||
mouseoverBackBlendMode = BlendMode.SCREEN,
|
||||
backCol = backColour,
|
||||
backBlendMode = BlendMode.NORMAL,
|
||||
drawBackOnNull = true,
|
||||
inactiveTextCol = defaultTextColour,
|
||||
keyDownFun = keyDownFun,
|
||||
touchDownFun = touchDownFun
|
||||
)
|
||||
@@ -228,7 +213,7 @@ class UIItemInventoryItemGrid(
|
||||
posX - LIST_TO_CONTROL_GAP - catBar.catIcons.tileW + 2
|
||||
|
||||
private fun getIconPosY(index: Int) =
|
||||
posY - 2 + (4 + UIItemInventoryElemWide.height - catBar.catIcons.tileH) * index
|
||||
posY - 1 + (4 + UIItemInventoryElemWide.height - catBar.catIcons.tileH) * index
|
||||
|
||||
/** Long/compact mode buttons */
|
||||
internal val gridModeButtons = Array<UIItemImageButton>(2) { index ->
|
||||
@@ -350,7 +335,7 @@ class UIItemInventoryItemGrid(
|
||||
batch.draw(
|
||||
walletFont.get(0, it - '0'),
|
||||
gridModeButtons[0].posX.toFloat(), // scroll button size: 20px, font width: 20 px
|
||||
gridModeButtons[0].posY + height - index * walletFont.tileH.toFloat()
|
||||
gridModeButtons[0].posY + height - index * walletFont.tileH - 1f
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user