why it's not super-fied?

This commit is contained in:
minjaesong
2017-05-27 15:54:01 +09:00
parent dd1d1a3d3d
commit 2860fa0751

View File

@@ -9,7 +9,7 @@ import org.newdawn.slick.Graphics
/** /**
* Created by minjaesong on 16-03-15. * Created by minjaesong on 16-03-15.
*/ */
class DroppedItem(private val item: GameItem) : ActorWithPhysics(Actor.RenderOrder.MIDTOP) { open class DroppedItem(private val item: GameItem) : ActorWithPhysics(Actor.RenderOrder.MIDTOP) {
init { init {
if (item.dynamicID >= ItemCodex.ACTORID_MIN) if (item.dynamicID >= ItemCodex.ACTORID_MIN)
@@ -26,10 +26,13 @@ class DroppedItem(private val item: GameItem) : ActorWithPhysics(Actor.RenderOrd
} }
override fun update(gc: GameContainer, delta: Int) { override fun update(gc: GameContainer, delta: Int) {
item.effectWhenEquipped(gc, delta)
} }
override fun drawBody(g: Graphics) { override fun drawBody(g: Graphics) {
super.drawBody(g)
}
override fun drawGlow(g: Graphics) {
super.drawGlow(g)
} }
} }