diching RGB10; colors are now fully vec3

This commit is contained in:
minjaesong
2017-07-09 02:21:24 +09:00
parent 43fee8aa9d
commit 28d7b44821
23 changed files with 299 additions and 282 deletions

View File

@@ -1,15 +1,14 @@
package net.torvald.terrarum.blockproperties
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.jme3.math.FastMath
import net.torvald.random.HQRNG
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.Second
import net.torvald.terrarum.gameworld.WorldTime
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.toRGB10
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.worlddrawer.RGB10
/**
* Created by minjaesong on 16-06-16.
@@ -38,21 +37,21 @@ object BlockPropUtil {
}
private fun getTorchFlicker(baseLum: Int): RGB10 {
val funcY = FastMath.interpolateCatmullRom(0.0f, flickerFuncX.toFloat() / flickerFuncDomain,
private fun getTorchFlicker(baseLum: Color): Color {
val funcY = FastMath.interpolateCatmullRom(0.0f, flickerFuncX / flickerFuncDomain,
flickerP0, flickerP1, flickerP2, flickerP3
)
return LightmapRenderer.alterBrightnessUniform(baseLum, funcY)
}
private fun getSlowBreath(baseLum: Int): RGB10 {
private fun getSlowBreath(baseLum: Color): Color {
val funcY = FastMath.sin(FastMath.PI * breathFuncX / breathCycleDuration) * breathRange
return LightmapRenderer.alterBrightnessUniform(baseLum, funcY)
}
private fun getPulsate(baseLum: Int): RGB10 {
private fun getPulsate(baseLum: Color): Color {
val funcY = FastMath.sin(FastMath.PI * pulsateFuncX / pulsateCycleDuration) * pulsateRange
return LightmapRenderer.alterBrightnessUniform(baseLum, funcY)
@@ -92,11 +91,11 @@ object BlockPropUtil {
private fun linearInterpolation1D(a: Float, b: Float, x: Float) = a * (1 - x) + b * x
fun getDynamicLumFunc(baseLum: Int, type: Int): Int {
fun getDynamicLumFunc(baseLum: Color, type: Int): Color {
return when (type) {
1 -> getTorchFlicker(baseLum)
2 -> Terrarum.ingame!!.world.globalLight // current global light
3 -> WeatherMixer.getGlobalLightOfTime(WorldTime.DAY_LENGTH / 2).toRGB10() // daylight at noon
3 -> WeatherMixer.getGlobalLightOfTime(WorldTime.DAY_LENGTH / 2) // daylight at noon
4 -> getSlowBreath(baseLum)
5 -> getPulsate(baseLum)
else -> baseLum