diching RGB10; colors are now fully vec3

This commit is contained in:
minjaesong
2017-07-09 02:21:24 +09:00
parent 43fee8aa9d
commit 28d7b44821
23 changed files with 299 additions and 282 deletions

View File

@@ -1,9 +1,9 @@
package net.torvald.terrarum.gameworld
import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.worlddrawer.RGB10
import org.dyn4j.geometry.Vector2
typealias BlockAddress = Long
@@ -32,8 +32,8 @@ class GameWorld(val width: Int, val height: Int) {
//physics
/** Meter per second squared. Currently only the downward gravity is supported. No reverse gravity :p */
var gravitation: Vector2 = Vector2(0.0, 9.8)
/** RGB in Integer */
var globalLight: RGB10 = 0
/** 0.0..1.0+ */
var globalLight = Color(0f,0f,0f,1f)