signal adder

This commit is contained in:
minjaesong
2024-03-10 19:44:16 +09:00
parent a298d6663b
commit 2943f4119c
14 changed files with 207 additions and 11 deletions

View File

@@ -87,4 +87,31 @@ class ItemLogicSignalRepeaterHorz(originalID: ItemID) : FixtureItemBase(original
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}
/**
* Created by minjaesong on 2024-03-10.
*/
class ItemLogicSignalAdder(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalAdder") {
override var dynamicID: ItemID = originalID
override var baseMass = FixtureLogicSignalEmitter.MASS
override val canBeDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(14, 3)
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_LOGIC_SIGNAL_ADDER"
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
super.effectWhileEquipped(actor, delta)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
}
override fun effectOnUnequip(actor: ActorWithBody) {
super.effectOnUnequip(actor)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}