can see camera working but not the actor gravity

This commit is contained in:
minjaesong
2017-06-28 22:15:42 +09:00
parent b0031c8a67
commit 299dec1476
55 changed files with 279 additions and 101 deletions

View File

@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
<string>numbers-trunk-20080702_1</string>
<string>numbers-trunk-20080731_1</string>
<string>numbers-trunk-20080801_2</string>
<string>numbers-trunk-20080909_1</string>
<string>numbers-trunk-20080911_1</string>
<string>numbers-trunk-20080926_1</string>
<string>numbers-trunk-20081016_1</string>
<string>local build-Oct 16 2012</string>
<string>M3.1-1769-1</string>
</array>
</plist>

View File

@@ -1 +0,0 @@
DDAED13E-5DFB-407C-AAD2-A0A2DEC89519

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 60 KiB

View File

@@ -1,6 +1,6 @@
Terrarum Game Map Format
* Endianness: big
* Endianness: LITTLE
Ord Hex Description
00 54 T

View File

@@ -0,0 +1,51 @@
Paper tape format header
* Endianness: LITTLE
'T '8 'p 't id en ti er // Terrarum 8-Bit punched tape;
<payloads> // identifier: unique 32-bit int used by app
================================================================================
Music tape format
* 8 bytes make one tape row
identifier: 0x41 AB 41 EC // mabl_mek (marble machine)
## Payloads:
sp ed 00 00 00 00 00 00 // speed: ticks per minutes [1..65535]
na me of th e- mu si c0 // name of the music
mu st be th ir ty tw o- // 32 bytes long, padded with null(s)
by te s- lo ng pa dd ed
by nu ll ch ar ac te r0
na me of th e- au th or // name of the author
tw en ty fo ur by te s- // 24 bytes long, padded with null(s)
lo ng pa dd ed by nu ll
## Music data:
bb bb bb bb bb bb bb bb // 64 bits make one tick
^^ Bit 60 Bit 0 ^
|Highest Lowest
|Note Note
|(C6) (C1)
3 bits are program notes, which are:
- 000 : NOP
- 001 : (unused)
- 010 : Halve the speed (applied to next tick)
- 011 : Double the speed (applied to next tick)
- 100 : Quarter the speed (applied to next tick)
- 101 : Quadruple the speed (applied to next tick)
- 110 : (unused)
- 111 : Play current tick and halt
================================================================================
Computer tape format
identifier: 0x7E 12 2A C0
## Payloads: bytes

View File

@@ -1,6 +1,6 @@
Savegame metadata
* Endianness: big
* Endianness: LITTLE
* Filename: 'world'
* Remarks: GZipped

View File

@@ -1,6 +1,6 @@
Terrarum User Art format
* Endianness: big
* Endianness: LITTLE
* Palette colour is encoded as 0b0000RRRR 0bGGGGBBBB (yep, four bits are wasted)
@@ -21,8 +21,8 @@ Ord Hex Description
- 256 colours (using user-defined)
nn - Colour count (1-255)
06 Width of the image (MSB)
07 Width of the image (LSB)
06 Width of the image (LSB)
07 Width of the image (MSB)
08 Name of the art in UTF-8
... 00 String terminator
@@ -30,12 +30,12 @@ Ord Hex Description
... Name of the author in UTF-8
... 00 String terminator
... Palette colour 0, if any (MSB)
... Palette colour 0, if any (LSB)
... Palette colour 1, if any (MSB)
... Palette colour 1, if any (LSB)
... Palette colour 2, if any (MSB)
... Palette colour 2, if any (LSB)
... Palette colour 0, if any (0R)
... Palette colour 0, if any (GB)
... Palette colour 1, if any (0R)
... Palette colour 1, if any (GB)
... Palette colour 2, if any (0R)
... Palette colour 2, if any (GB)
... Colour indices