mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-14 15:46:06 +09:00
can see camera working but not the actor gravity
This commit is contained in:
28
work_files/GameDesign/GAME_MECHANICS_GENERAL.md
Normal file
28
work_files/GameDesign/GAME_MECHANICS_GENERAL.md
Normal file
@@ -0,0 +1,28 @@
|
||||
|
||||
## Using items
|
||||
|
||||
## Roguelike identity
|
||||
|
||||
### Randomised things
|
||||
|
||||
#### Potion
|
||||
Lime-coloured potion
|
||||
First play: "Potion (???)"
|
||||
After drank: "Potion (Healing)" is revealed.
|
||||
|
||||
Second (new) play: "Potion (???)"
|
||||
After drank: "Potion (Neurotoxin)" is revealed.
|
||||
|
||||
|
||||
### size variation of tools/weapons/etc.
|
||||
|
||||
Race base weapon/tool size <- 10 [kg]
|
||||
Size tolerance <- (50% * str/1000), or say, 20%
|
||||
|
||||
If the size is bigger than tolerable, weapon speed severely slows down, tools become unusable
|
||||
if use time >* 0.75 second, the weapon/tool cannot be equipped.
|
||||
Small weapons/tools gains no (dis)advantage
|
||||
|
||||
When drawing: scale by (craftedWeaponSize / baseWeaponSize)
|
||||
|
||||
Crafted tool/weapon size is dependent to the baseRaceMass.
|
||||
Reference in New Issue
Block a user