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working blocklayer gzip writer and reader
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@@ -41,10 +41,10 @@ class UIProxyNewRandomGame : UICanvas() {
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val worldParam = TerrarumIngame.NewWorldParameters(2400, 1280, 0x51621DL)
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//val worldParam = TerrarumIngame.NewWorldParameters(2400, 1280, HQRNG().nextLong())
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//val worldParam = TerrarumIngame.NewWorldParameters(6000, 1800, 0x51621DL)
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//val worldParam = TerrarumIngame.NewWorldParameters(9000, 2250, 0x51621DL)
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//val worldParam = TerrarumIngame.NewWorldParameters(13500, 3000, 0x51621DL)
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//val worldParam = TerrarumIngame.NewWorldParameters(22500, 4500, 0x51621DL)
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//val worldParam = TerrarumIngame.NewWorldParameters(6000, 1800, 0x51621DL) // small
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// val worldParam = TerrarumIngame.NewWorldParameters(9000, 2250, 0x51621DL) // normal
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//val worldParam = TerrarumIngame.NewWorldParameters(13500, 3000, 0x51621DL) // large
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//val worldParam = TerrarumIngame.NewWorldParameters(22500, 4500, 0x51621DL) // huge
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ingame.gameLoadInfoPayload = worldParam
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ingame.gameLoadMode = TerrarumIngame.GameLoadMode.CREATE_NEW
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