wires are now separated from blocks

This commit is contained in:
minjaesong
2021-07-28 16:10:03 +09:00
parent 5aacbe84b8
commit 29f6034fdc
17 changed files with 12 additions and 10 deletions

View File

@@ -9,8 +9,9 @@ where Prefix is predefined (see below), Integer ID is arbitrarily chosen within
### Prefixes
|Name|Description|
|----|-----------|
|wall|Wall, only used by the Inventory to differentiate walls from blocks (therefore wall shares same "ID Space" with blocks/fluids/wires)|
|item|Item (Static), uses different "ID Space" with blocks/walls/fluids/wires|
|wall|Wall, only used by the Inventory to differentiate walls from blocks (therefore wall shares same "ID Space" with blocks)|
|item|Item (Static)|
|wire|Wires|
Notes:
- BlockCodex and ItemCodex will not store prefix part of the ID, as blocks and walls are identical in properties
@@ -46,4 +47,4 @@ Actor range in-depth
|0x6000_0000..0x6FFF_FFFF|Rendered front (e.g. fake tile)|
|0x7000_0000..0x7FFF_FFFF|Rendered as screen overlay, not affected by light nor environment overlays|
Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors
Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors