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wires are now separated from blocks
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@@ -9,8 +9,9 @@ where Prefix is predefined (see below), Integer ID is arbitrarily chosen within
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### Prefixes
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|Name|Description|
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|----|-----------|
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|wall|Wall, only used by the Inventory to differentiate walls from blocks (therefore wall shares same "ID Space" with blocks/fluids/wires)|
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|item|Item (Static), uses different "ID Space" with blocks/walls/fluids/wires|
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|wall|Wall, only used by the Inventory to differentiate walls from blocks (therefore wall shares same "ID Space" with blocks)|
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|item|Item (Static)|
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|wire|Wires|
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Notes:
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- BlockCodex and ItemCodex will not store prefix part of the ID, as blocks and walls are identical in properties
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@@ -46,4 +47,4 @@ Actor range in-depth
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|0x6000_0000..0x6FFF_FFFF|Rendered front (e.g. fake tile)|
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|0x7000_0000..0x7FFF_FFFF|Rendered as screen overlay, not affected by light nor environment overlays|
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Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors
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Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors
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