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wires are now separated from blocks
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@@ -103,7 +103,7 @@ internal object BlocksDrawer {
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)
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//TODO make wire work with the TileAtlas system
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tilesWire = TextureRegionPack(ModMgr.getGdxFile("basegame", "blocks/wire.tga"), TILE_SIZE, TILE_SIZE)
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tilesWire = TextureRegionPack(ModMgr.getGdxFile("basegame", "wires/wire.tga"), TILE_SIZE, TILE_SIZE)
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tilesFluid = TextureRegionPack(Texture(AppLoader.tileMaker.atlasFluid), TILE_SIZE, TILE_SIZE)
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tilesGlow = TextureRegionPack(Texture(AppLoader.tileMaker.atlasGlow), TILE_SIZE, TILE_SIZE)
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