Make package names comply with the naming conventions, new player tester "Cynthia", creature-making factories now use CreatureRawInjector to create their ActorValues.

Former-commit-id: f924467637c8e34ecc9b2ffd00b343253c40aaf7
Former-commit-id: 7779de4420c27e06ee17e8576b643c366d434ef8
This commit is contained in:
Song Minjae
2016-03-26 00:16:51 +09:00
parent f1686e4cdd
commit 2a26c12821
155 changed files with 554 additions and 2836 deletions

View File

@@ -5,20 +5,18 @@
"basemass" : 60.0,
"strength" : 1000,
"strengthvariable" : [100,100,100,100,100,100,100],
"strengthmult" : [100,100,100,100,100,100,100],
"accel" : 0.32,
"speed" : 3.0,
"speedvariable" : [100,100,100,100,100,100,100],
"speedmult" : [100,100,100,100,100,100,100],
"jumppower" : 5,
"jumppowervariable" : [100,100,100,100,100,100,100],
"jumppowermult" : [100,100,100,100,100,100,100],
"scale" : 1,
"scalevariable" : [100,100,100,100,100,100,100],
"physiquemult" : [100,100,100,100,100,100,100],
"scalemult" : [100,100,100,100,100,100,100],
"encumbrance" : 1000,
"basedefence" : "work in progress",

View File

@@ -15,9 +15,7 @@ speed : walk speed. [px / TARGET_FPS]
jumppower : self-explanatory. [-px / TARGET_FPS^2]
scale : creature body scale. Mass/strength/accel/etc. will be changed accordingly, hence the prefix “base” for some raw tokens.
-variable : variability factor. [array of percentiles]
physiquemult : variable scale. Used for wild creatures ONLY.
-mass : variability factor. [array of percentiles]
encumbrance : capacity of carrying. [kg]
basedefence : base defence value of body. Sterner body material == higher value