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Make package names comply with the naming conventions, new player tester "Cynthia", creature-making factories now use CreatureRawInjector to create their ActorValues.
Former-commit-id: f924467637c8e34ecc9b2ffd00b343253c40aaf7 Former-commit-id: 7779de4420c27e06ee17e8576b643c366d434ef8
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@@ -5,20 +5,18 @@
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"basemass" : 60.0,
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"strength" : 1000,
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"strengthvariable" : [100,100,100,100,100,100,100],
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"strengthmult" : [100,100,100,100,100,100,100],
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"accel" : 0.32,
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"speed" : 3.0,
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"speedvariable" : [100,100,100,100,100,100,100],
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"speedmult" : [100,100,100,100,100,100,100],
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"jumppower" : 5,
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"jumppowervariable" : [100,100,100,100,100,100,100],
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"jumppowermult" : [100,100,100,100,100,100,100],
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"scale" : 1,
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"scalevariable" : [100,100,100,100,100,100,100],
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"physiquemult" : [100,100,100,100,100,100,100],
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"scalemult" : [100,100,100,100,100,100,100],
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"encumbrance" : 1000,
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"basedefence" : "work in progress",
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@@ -15,9 +15,7 @@ speed : walk speed. [px / TARGET_FPS]
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jumppower : self-explanatory. [-px / TARGET_FPS^2]
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scale : creature body scale. Mass/strength/accel/etc. will be changed accordingly, hence the prefix “base” for some raw tokens.
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-variable : variability factor. [array of percentiles]
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physiquemult : variable scale. Used for wild creatures ONLY.
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-mass : variability factor. [array of percentiles]
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encumbrance : capacity of carrying. [kg]
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basedefence : base defence value of body. Sterner body material == higher value
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