contracted itemcount string

This commit is contained in:
minjaesong
2019-05-30 21:36:02 +09:00
parent c8df0fc9fd
commit 2b35e547da
7 changed files with 28 additions and 7 deletions

View File

@@ -11,6 +11,7 @@ import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellBase
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
import net.torvald.terrarum.ui.UIItemTextButton
/**
@@ -107,7 +108,7 @@ class UIItemInventoryElemSimple(
}
// draw item count when applicable
else if (item!!.stackable) {
val amountString = amount.toString()
val amountString = amount.toItemCountText()
// highlight item count (blocks/walls) if the item is equipped
if (equippedSlot != null) {