contracted itemcount string

This commit is contained in:
minjaesong
2019-05-30 21:36:02 +09:00
parent c8df0fc9fd
commit 2b35e547da
7 changed files with 28 additions and 7 deletions

View File

@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.GdxColorMap
import net.torvald.terrarum.abs
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.ui.UIItem
import kotlin.math.roundToInt
@@ -45,6 +46,17 @@ object UIItemInventoryCellCommonRes {
meterColourMap[scale.times(meterColourMap.width - 1).roundToInt()]
}
}
fun getHealthMeterColour(value: Int, start: Int, end: Int) = getHealthMeterColour(value.toFloat(), start.toFloat(), end.toFloat())
fun Int.toItemCountText() = (if (this < 0) "-" else "") + when (this.abs()) {
in 0..999999 -> "$this"
in 1_000_000..999_999_999 -> "${this / 1_000_000}.${this.rem(1_000_000) / 10_000}M"
else -> "${this / 1_000_000_000}.${this.rem(1_000_000_000) / 10_000_000}B"
// 1 000 000 000
// 2 147 483 647
// -2.14B
}
}