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audio engine: resize buffer without restarting the game
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@@ -187,16 +187,6 @@ class TerrarumAudioMixerTrack(
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}*/
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}
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fun updateBufferSizeChange() {
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// printdbg(this, "new buffer size: $App.audioMixerBufferSize")
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pcmQueue.clear()
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pcmQueue.addLast(listOf(FloatArray(App.audioBufferSize), FloatArray(App.audioBufferSize)))
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pcmQueue.addLast(listOf(FloatArray(App.audioBufferSize), FloatArray(App.audioBufferSize)))
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processor.reset(App.audioBufferSize)
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filters.forEach { it.reset() }
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}
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override fun hashCode() = hashCode0
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}
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