audio engine: resize buffer without restarting the game

This commit is contained in:
minjaesong
2024-01-16 03:31:22 +09:00
parent 755ced9ea4
commit 2bd1b61a35
20 changed files with 39 additions and 121 deletions

View File

@@ -34,8 +34,5 @@ class Bitcrush(var steps: Int, var inputGain: Float = 1f): TerrarumAudioFilter()
App.fontSmallNumbers.draw(batch, "B:$bits", x+3f, y+1f)
}
override fun reset() {
}
override val debugViewHeight = 16
}