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audio engine: resize buffer without restarting the game
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@@ -34,8 +34,5 @@ class Bitcrush(var steps: Int, var inputGain: Float = 1f): TerrarumAudioFilter()
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App.fontSmallNumbers.draw(batch, "B:$bits", x+3f, y+1f)
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}
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override fun reset() {
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}
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override val debugViewHeight = 16
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}
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