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audio engine: resize buffer without restarting the game
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@@ -19,9 +19,5 @@ class Gain(var gain: Float): TerrarumAudioFilter() {
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App.fontSmallNumbers.draw(batch, "G:${fullscaleToDecibels(gain.toDouble()).times(100).roundToInt().div(100f)}", x+3f, y+1f)
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}
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override fun reset() {
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}
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override val debugViewHeight = 16
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}
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