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audio engine: resize buffer without restarting the game
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@@ -53,8 +53,4 @@ class Reverb(val delayMS: Float = 36f, var feedback: Float = 0.92f, var lowpass:
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}
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override val debugViewHeight = 0
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override fun reset() {
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buf.forEach { it.fill(0f) }
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}
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}
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