floating points packing for shaders

This commit is contained in:
minjaesong
2023-09-25 19:09:26 +09:00
parent 7623b120ac
commit 2c9f3ce1e5
5 changed files with 16 additions and 9 deletions

View File

@@ -1671,8 +1671,8 @@ public class App implements ApplicationListener {
frag = "#version 400\n"+frag0;
}
else {
vert = "#version 150\n#define fma(a,b,c) (((a)*(b))+(c))\n"+vert0;
frag = "#version 150\n#define fma(a,b,c) (((a)*(b))+(c))\n"+frag0;
vert = "#version 330\n#define fma(a,b,c) (((a)*(b))+(c))\n"+vert0;
frag = "#version 330\n#define fma(a,b,c) (((a)*(b))+(c))\n"+frag0;
}
ShaderProgram s = new ShaderProgram(vert, frag);