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floating points packing for shaders
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@@ -1671,8 +1671,8 @@ public class App implements ApplicationListener {
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frag = "#version 400\n"+frag0;
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}
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else {
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vert = "#version 150\n#define fma(a,b,c) (((a)*(b))+(c))\n"+vert0;
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frag = "#version 150\n#define fma(a,b,c) (((a)*(b))+(c))\n"+frag0;
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vert = "#version 330\n#define fma(a,b,c) (((a)*(b))+(c))\n"+vert0;
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frag = "#version 330\n#define fma(a,b,c) (((a)*(b))+(c))\n"+frag0;
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}
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ShaderProgram s = new ShaderProgram(vert, frag);
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