mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
adding/removing actors in game won't go wrong now (perhaps...)
Former-commit-id: c66db4b652e2fae34e66200aca4b101c16bab5d9 Former-commit-id: 5bafa85cabf7ead6db5f48475164d0694f66f15d
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@@ -31,7 +31,7 @@ internal object SpawnPhysTestBall : ConsoleCommand {
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ball.elasticity = elasticity
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ball.applyForce(Vector2(xvel, yvel))
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Terrarum.ingame.addActor(ball)
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Terrarum.ingame.addNewActor(ball)
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}
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else if (args.size == 2) {
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val elasticity = args[1].toDouble()
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@@ -43,7 +43,7 @@ internal object SpawnPhysTestBall : ConsoleCommand {
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)
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ball.elasticity = elasticity
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Terrarum.ingame.addActor(ball)
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Terrarum.ingame.addNewActor(ball)
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}
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else {
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printUsage()
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@@ -16,7 +16,7 @@ object SpawnTapestry : ConsoleCommand {
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}
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val tapestry = DecodeTapestry(File(args[1]))
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Terrarum.ingame.addActor(tapestry)
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Terrarum.ingame.addNewActor(tapestry)
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}
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override fun printUsage() {
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@@ -13,7 +13,7 @@ object SpawnTikiTorch : ConsoleCommand {
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val torch = FixtureTikiTorch()
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torch.setPosition(Terrarum.appgc.mouseX, Terrarum.appgc.mouseY)
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Terrarum.ingame.addActor(torch)
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Terrarum.ingame.addNewActor(torch)
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}
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override fun printUsage() {
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