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adding/removing actors in game won't go wrong now (perhaps...)
Former-commit-id: c66db4b652e2fae34e66200aca4b101c16bab5d9 Former-commit-id: 5bafa85cabf7ead6db5f48475164d0694f66f15d
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@@ -16,7 +16,7 @@ object SpawnTapestry : ConsoleCommand {
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}
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val tapestry = DecodeTapestry(File(args[1]))
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Terrarum.ingame.addActor(tapestry)
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Terrarum.ingame.addNewActor(tapestry)
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}
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override fun printUsage() {
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