player load ui

This commit is contained in:
minjaesong
2021-10-12 00:17:44 +09:00
parent cdd09e71a5
commit 2d359415c8
17 changed files with 212 additions and 270 deletions

View File

@@ -119,7 +119,7 @@ class IngamePlayer : ActorHumanoid {
private fun _rebuild(disk: SimpleFileSystem, ad: ADProperties, sprite: SpriteAnimation) {
// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
val pixmap = AssembleSheetPixmap.fromVirtualDisk(disk, ad)
val pixmap = if (disk.getEntry(-1025) != null) AssembleSheetPixmap.fromVirtualDisk(disk, ad) else AssembleSheetPixmap.fromAssetsDir(ad)
val texture = Texture(pixmap)
texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
pixmap.dispose()