downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1

This commit is contained in:
minjaesong
2017-07-05 16:03:50 +09:00
parent e54822a7e4
commit 2d5761d66c
16 changed files with 114 additions and 95 deletions

View File

@@ -83,7 +83,7 @@ object WeatherMixer {
kotlin.repeat(4) {
// 4 seems good
val rainParticle = ParticleTestRain(
playerPos.x + HQRNG().nextInt(Gdx.graphics.width) - TerrarumGDX.HALFW,
playerPos.x + HQRNG().nextInt(TerrarumGDX.WIDTH) - TerrarumGDX.HALFW,
playerPos.y - TerrarumGDX.HALFH
)
TerrarumGDX.ingame!!.addParticle(rainParticle)
@@ -121,8 +121,8 @@ object WeatherMixer {
TerrarumGDX.inShapeRenderer {
it.rect(
0f, 0f,
Gdx.graphics.width.toFloat(),
Gdx.graphics.height.toFloat(),
TerrarumGDX.WIDTH.toFloat(),
TerrarumGDX.HEIGHT.toFloat(),
getGradientColour(skyboxColourMap, 1, timeNow),
getGradientColour(skyboxColourMap, 1, timeNow),
getGradientColour(skyboxColourMap, 0, timeNow),