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halved the number of dither pattern textures and added even more variations using the swizzling
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@@ -228,7 +228,7 @@ public class App implements ApplicationListener {
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public static Texture[] ditherPatterns = new Texture[8];
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public static Texture[] ditherPatterns = new Texture[4];
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private static ShaderProgram shaderBayerSkyboxFill; // ONLY to be used by the splash screen
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public static ShaderProgram shaderHicolour;
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public static ShaderProgram shaderDebugDiff;
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