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Separated langpack, concept art for inventory UI
Former-commit-id: 7a98df93b4ef50b47283abcd99576d6fbefc9cc5 Former-commit-id: db6e34417ccf84e59ba68547f30459cb4b188eb7
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## Atmosphere ##
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* Serene (not all serene of course)
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* There's living village, abandoned/crumbling settlement and lone shacks on the mountainside
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* History, much like one in the _Dwarf Fortress_, decaying of the settlement is simulated by the very method, but 1-2 will be forced. The amount is dependent on the size of the map
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* Reference: _Legend of Zelda: Breath of the Wild Trailer_ (the trailer came much after this game but the video will help you to get a grip)
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## Colour overlay ##
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Colour overlay is set to 6 500 K as untouched. The value must be
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