Separated langpack, concept art for inventory UI

Former-commit-id: 7a98df93b4ef50b47283abcd99576d6fbefc9cc5
Former-commit-id: db6e34417ccf84e59ba68547f30459cb4b188eb7
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Song Minjae
2016-07-04 23:08:16 +09:00
parent 2ed435165a
commit 2e46df67a8
91 changed files with 70088 additions and 720 deletions

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## Atmosphere ##
* Serene (not all serene of course)
* There's living village, abandoned/crumbling settlement and lone shacks on the mountainside
* History, much like one in the _Dwarf Fortress_, decaying of the settlement is simulated by the very method, but 1-2 will be forced. The amount is dependent on the size of the map
* Reference: _Legend of Zelda: Breath of the Wild Trailer_ (the trailer came much after this game but the video will help you to get a grip)
## Colour overlay ##
Colour overlay is set to 6 500 K as untouched. The value must be