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fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
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@@ -32,7 +32,7 @@ object PlayerBuilderSigrid {
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p.actorValue[AVKey.SPEEDBUFF] = 1.0
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p.actorValue[AVKey.ACCEL] = ActorHumanoid.WALK_ACCEL_BASE
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p.actorValue[AVKey.ACCELBUFF] = 1.0
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p.actorValue[AVKey.JUMPPOWER] = 5.2
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p.actorValue[AVKey.JUMPPOWER] = 9.0
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p.actorValue[AVKey.BASEMASS] = 80.0
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p.actorValue[AVKey.SCALEBUFF] = 1.0 // Constant 1.0 for player, meant to be used by random mobs
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