MIDI input test

Former-commit-id: 8ec51637782a2c4185716f3164c837477e648975
This commit is contained in:
Song Minjae
2017-03-17 23:49:48 +09:00
parent f080ee4848
commit 2ece4b7ca7
5 changed files with 333 additions and 7 deletions

View File

@@ -131,11 +131,13 @@ object Terrarum : StateBasedGame(GAME_NAME) {
val STATE_ID_CONFIG_CALIBRATE = 0x11
val STATE_ID_TEST_FONT = 0x100
val STATE_ID_TEST_LIGHTNING_GFX = 0x101
val STATE_ID_TEST_GFX = 0x101
val STATE_ID_TEST_TTY = 0x102
val STATE_ID_TEST_BLUR = 0x103
val STATE_ID_TEST_SHADER = 0x104
val STATE_ID_TEST_UI = 0x105
val STATE_ID_TEST_INPUT = 0x106
val STATE_ID_TEST_UI1 = 0x110
val STATE_ID_TOOL_NOISEGEN = 0x200
val STATE_ID_TOOL_RUMBLE_DIAGNOSIS = 0x201
@@ -279,13 +281,14 @@ object Terrarum : StateBasedGame(GAME_NAME) {
//addState(StateTestingLightning())
//addState(StateSplash())
//addState(StateMonitorCheck())
addState(StateFontTester())
//addState(StateFontTester())
//addState(StateNoiseTexGen())
//addState(StateBlurTest())
//addState(StateShaderTest())
//addState(StateNoiseTester())
//addState(StateUITest())
//addState(StateControllerRumbleTest())
addState(StateMidiInputTest())
//ingame = StateInGame(); addState(ingame)