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ActorWithBody: broke CCD again for fundamental error-catching, new tile STONE_BRICKS
Former-commit-id: 3d98f83f3d40f4423b403eae717a06ac6fc22531 Former-commit-id: 13616655a392941e0c91c3384384475ae0adb5db
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@@ -89,8 +89,8 @@ class BasicDebugInfoWindow:UICanvas {
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+ (hitbox.pointedY / MapDrawer.TILE_SIZE).toInt().toString()
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+ ")")
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printLine(g, 3, "veloX reported $ccG${if (player.physSleep) "(sleep)" else player.moveDelta.x}")
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printLine(g, 4, "veloY reported $ccG${if (player.physSleep) "(sleep)" else player.moveDelta.y}")
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printLine(g, 3, "veloX reported $ccG${player.moveDelta.x}")
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printLine(g, 4, "veloY reported $ccG${player.moveDelta.y}")
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printLineColumn(g, 2, 3, "veloX measured $ccG${xdelta}")
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printLineColumn(g, 2, 4, "veloY measured $ccG${ydelta}")
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