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added a todo message
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@@ -740,8 +740,6 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties)
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// made compatible with old variable and its usage
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// made compatible with old variable and its usage
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var selfCollisionStatus = collisionStatus.foldIndexed(0) { index, acc, b -> acc or (b.shr(1) shl index) }
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var selfCollisionStatus = collisionStatus.foldIndexed(0) { index, acc, b -> acc or (b.shr(1) shl index) }
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// TODO when player bonks to the ceiling, don't just reset veloY to zero -- add some head elasticity!
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// superseded by isWalledStairs-related codes
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// superseded by isWalledStairs-related codes
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//if (isWalled(newHitbox, COLLIDING_LEFT)) selfCollisionStatus += COLL_LEFTSIDE // 1
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//if (isWalled(newHitbox, COLLIDING_LEFT)) selfCollisionStatus += COLL_LEFTSIDE // 1
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//if (isWalled(newHitbox, COLLIDING_BOTTOM)) selfCollisionStatus += COLL_BOTTOMSIDE // 2
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//if (isWalled(newHitbox, COLLIDING_BOTTOM)) selfCollisionStatus += COLL_BOTTOMSIDE // 2
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@@ -1186,6 +1184,8 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties)
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return 2
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return 2
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}
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}
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// TODO add terms that returns 1, also checkout ./work_files/physics_staircasing.kra
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// this weird statement means that if's the condition is TRUE, return TRUE;
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// this weird statement means that if's the condition is TRUE, return TRUE;
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// if the condition is FALSE, do nothing and let succeeding code handle it.
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// if the condition is FALSE, do nothing and let succeeding code handle it.
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}
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}
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