terrain mask PSDs

This commit is contained in:
minjaesong
2019-02-26 06:06:17 +09:00
parent a76603905b
commit 3058f0c277
9 changed files with 23 additions and 11 deletions

View File

@@ -369,6 +369,8 @@ class UIInventoryFull(
gameMenuButtons.render(batch, camera)
}
private val encumbranceBarBackCol = Color(0xa0a0a0_ff.toInt())
private fun renderScreenInventory(batch: SpriteBatch, camera: Camera) {
itemList.render(batch, camera)
equipped.render(batch, camera)
@@ -391,7 +393,7 @@ class UIInventoryFull(
// encumbrance bar background
blendMul(batch)
batch.color = Color(0xa0a0a0_ff.toInt())
batch.color = encumbranceBarBackCol
batch.fillRect(
xEnd - 3 - weightBarWidth + inventoryScrOffX,
yEnd-20 + 3f,