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https://github.com/curioustorvald/Terrarum.git
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terrain mask PSDs
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@@ -369,6 +369,8 @@ class UIInventoryFull(
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gameMenuButtons.render(batch, camera)
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}
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private val encumbranceBarBackCol = Color(0xa0a0a0_ff.toInt())
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private fun renderScreenInventory(batch: SpriteBatch, camera: Camera) {
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itemList.render(batch, camera)
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equipped.render(batch, camera)
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@@ -391,7 +393,7 @@ class UIInventoryFull(
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// encumbrance bar background
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blendMul(batch)
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batch.color = Color(0xa0a0a0_ff.toInt())
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batch.color = encumbranceBarBackCol
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batch.fillRect(
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xEnd - 3 - weightBarWidth + inventoryScrOffX,
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yEnd-20 + 3f,
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