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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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@@ -25,6 +25,7 @@ object WorldSimulator {
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* In tiles;
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* square width/height = field * 2
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*/
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// TODO: increase the radius and then MULTITHREAD
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const val FLUID_UPDATING_SQUARE_RADIUS = 80 // larger value will have dramatic impact on performance
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const private val DOUBLE_RADIUS = FLUID_UPDATING_SQUARE_RADIUS * 2
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