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savegame renaming
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@@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.internalWidth
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import net.torvald.terrarum.ui.*
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@@ -127,6 +128,10 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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transitionPanel.render(batch, camera)
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}
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override fun inputStrobed(e: TerrarumKeyboardEvent) {
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transitionPanel.inputStrobed(e)
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}
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override fun keyDown(keycode: Int): Boolean {
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transitionPanel.keyDown(keycode)
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return true
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