graphics computer -- working sprite system

Former-commit-id: eedad5c99d0d8fa1d74a7a5b4e6250017d55163b
Former-commit-id: 0dc08e778cca3300ffc6f696ba395eb8ca2b154b
This commit is contained in:
Song Minjae
2017-02-24 17:35:32 +09:00
parent 1b079524f4
commit 30b82acb4b
11 changed files with 430 additions and 111 deletions

View File

@@ -131,10 +131,11 @@ constructor(gamename: String) : StateBasedGame(gamename) {
gc.graphics.clear() // clean up any 'dust' in the buffer
//addState(StateVTTest())
addState(StateGraphicComputerTest())
//addState(StateTestingLightning())
//addState(StateSplash())
//addState(StateMonitorCheck())
addState(StateFontTester())
//addState(StateFontTester())
//addState(StateNoiseTexGen())
//addState(StateBlurTest())
//addState(StateShaderTest())
@@ -467,7 +468,14 @@ constructor(gamename: String) : StateBasedGame(gamename) {
}
val currentSaveDir: File
get() = File(defaultSaveDir + "/test") // TODO TEST CODE
get() {
val file = File(defaultSaveDir + "/test")
// failsafe?
if (!file.exists()) file.mkdir()
return file // TODO TEST CODE
}
}
}