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https://github.com/curioustorvald/Terrarum.git
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skybox: two different setup for AM/PN
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@@ -13,6 +13,7 @@ import net.torvald.parametricsky.ArHosekSkyModel
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import net.torvald.terrarum.App
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.abs
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import net.torvald.terrarum.toInt
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.*
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@@ -50,28 +51,24 @@ object Skybox : Disposable {
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}*/
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// use external LUT
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operator fun get(elevationDeg: Double, turbidity: Double, albedo: Double): TextureRegion {
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val elev = elevationDeg.coerceIn(-elevMax, elevMax).roundToInt().plus(elevMax).roundToInt()
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val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(turbDivisor).roundToInt()
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val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(turbDivisor).roundToInt()
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//printdbg(this, "elev $elevationDeg->$elev; turb $turbidity->$turb; alb $albedo->$alb")
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return texRegions.get(alb * elevCnt + elev, turb)
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operator fun get(elevationDeg: Double, turbidity: Double, albedo: Double, isAfternoon: Boolean): TextureRegion {
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TODO()
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}
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fun getUV(elevationDeg: Double, turbidity: Double, albedo: Double): Pair<Texture, FloatArray> {
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val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(turbDivisor).roundToInt()
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val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(turbDivisor).roundToInt()
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val region = texStripRegions.get(alb, turb)
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val alb = albedo.coerceIn(0.0, 1.0).times(turbDivisor).roundToInt()
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val region1 = texStripRegions.get(alb + albedoCnt * 0, turb) // left half of the sheet
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val region2 = texStripRegions.get(alb + albedoCnt * 1, turb) // right half of the sheet
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val elev = elevationDeg.coerceIn(-elevMax, elevMax).plus(elevMax).div(elevations.last.toDouble()).div(albedoCnt).times((elevCnt - 1.0) / elevCnt)
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val elev = elevationDeg.coerceIn(-elevMax, elevMax).plus(elevMax).div(elevations.last.toDouble()).div(albedoCnt * 2).times((elevCnt - 1.0) / elevCnt)
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val u = region.u + (0.5f / tex.width) + elev.toFloat() // because of the nature of bilinear interpolation, half pixels from the edges must be discarded
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val uA = region1.u + (0.5f / tex.width) + elev.toFloat() // because of the nature of bilinear interpolation, half pixels from the edges must be discarded
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val uB = region2.u + (0.5f / tex.width) + elev.toFloat() // because of the nature of bilinear interpolation, half pixels from the edges must be discarded
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return tex to floatArrayOf(
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u,
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region.v,
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u,
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region.v2
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uA, region1.v, uA, region1.v2,
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uB, region2.v, uB, region2.v2,
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)
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}
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@@ -113,7 +110,7 @@ object Skybox : Disposable {
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val turbidities = (0..45) // 1, 1.2, 1.4, 1.6, ..., 10.0
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val turbDivisor = 5.0
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val turbiditiesD = turbidities.map { 1.0 + it / turbDivisor }
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val albedos = arrayOf(0.1, 0.3, 0.5, 0.7, 0.9)
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val albedos = arrayOf(0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0)
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val elevCnt = elevations.count()
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val turbCnt = turbidities.count()
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val albedoCnt = albedos.size
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