shader updates

This commit is contained in:
minjaesong
2023-02-28 17:18:22 +09:00
parent 8d7a62f796
commit 315b984d3b
34 changed files with 212 additions and 143 deletions

View File

@@ -9,7 +9,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
*
* Created by minjaesong on 2021-12-13.
*/
class FlippingSpriteBatch(size: Int = 1000) : SpriteBatch(size, if (App.isAppleM) MacosGL32Shaders.createSpriteBatchShader() else null) {
class FlippingSpriteBatch(size: Int = 1000) : SpriteBatch(size, MacosGL32Shaders.createSpriteBatchShader()) {
/**
* This function draws the flipped version of the image by giving flipped uv-coord to the SpriteBatch