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fixture clicking action is now integrated into the FixtureBase
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@@ -89,7 +89,7 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
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override var baseToolSize: Double? = baseMass
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override var inventoryCategory = Category.TOOL
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override val canBeDynamic = false
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override val materialId = ""
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override val materialId = "STAL" // this is to just increase the reach
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1, 3)
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