mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 10:34:06 +09:00
uiitem and template refactoring; new smelter ui wip
This commit is contained in:
@@ -15,6 +15,7 @@ import net.torvald.terrarum.modulebasegame.gameactors.CraftingStation
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
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import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.listGap
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import net.torvald.terrarum.modulebasegame.ui.UITemplateHalfInventory.Companion.INVENTORY_NAME_TEXT_GAP
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import net.torvald.terrarum.ui.*
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import net.torvald.terrarum.ui.UIItemCatBar.Companion.FILTER_CAT_ALL
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import net.torvald.unicode.getKeycapPC
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@@ -30,7 +31,7 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
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toggleButtonLiteral = if (full == null) "control_gamepad_start" else null
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), HasInventory {
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override var width = App.scr.width
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override var width = Toolkit.drawWidth
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override var height = App.scr.height
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private val playerThings = UITemplateHalfInventory(this, false).also {
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@@ -82,7 +83,6 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
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override fun getNegotiator() = negotiator
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override fun getFixtureInventory(): FixtureInventory = craftables
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override fun getPlayerInventory(): FixtureInventory = INGAME.actorNowPlaying!!.inventory
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private val halfSlotOffset = (UIItemInventoryElemSimple.height + listGap) / 2
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@@ -93,7 +93,6 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
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private val thisOffsetY = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y()
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private val cellsWidth = (listGap + UIItemInventoryElemWide.height) * 6 - listGap
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private val TEXT_GAP = 26
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private val LAST_LINE_IN_GRID = ((UIItemInventoryElemWide.height + listGap) * (UIInventoryFull.CELLS_VRT - 2)) + 22//359 // TEMPORARY VALUE!
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private var recipeClicked: CraftingCodex.CraftingRecipe? = null
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@@ -443,11 +442,9 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
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// text label for two inventory grids
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val craftingLabel = Lang["GAME_CRAFTING"]
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val ingredientsLabel = Lang["GAME_INVENTORY_INGREDIENTS"]
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val playerName = INGAME.actorNowPlaying!!.actorValue.getAsString(AVKey.NAME).orEmpty().let { it.ifBlank { Lang["GAME_INVENTORY"] } }
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App.fontGame.draw(batch, craftingLabel, thisOffsetX + (cellsWidth - App.fontGame.getWidth(craftingLabel)) / 2, thisOffsetY - TEXT_GAP)
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App.fontGame.draw(batch, ingredientsLabel, thisOffsetX + (cellsWidth - App.fontGame.getWidth(ingredientsLabel)) / 2, thisOffsetY + LAST_LINE_IN_GRID - TEXT_GAP)
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App.fontGame.draw(batch, playerName, thisOffsetX2 + (cellsWidth - App.fontGame.getWidth(playerName)) / 2, thisOffsetY - TEXT_GAP)
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App.fontGame.draw(batch, craftingLabel, thisOffsetX + (cellsWidth - App.fontGame.getWidth(craftingLabel)) / 2, thisOffsetY - INVENTORY_NAME_TEXT_GAP)
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App.fontGame.draw(batch, ingredientsLabel, thisOffsetX + (cellsWidth - App.fontGame.getWidth(ingredientsLabel)) / 2, thisOffsetY + LAST_LINE_IN_GRID - INVENTORY_NAME_TEXT_GAP)
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// control hints
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@@ -456,11 +453,11 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
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App.fontGame.draw(batch, controlHelp, controlHintXPos, UIInventoryFull.yEnd - 20)
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if (full != null) {
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if (INGAME.actorNowPlaying != null) {
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//draw player encumb
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val encumbBarXPos = thisXend - UIInventoryCells.weightBarWidth + 36
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val encumbBarYPos = UIInventoryFull.yEnd - 20 + 3f
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UIInventoryCells.drawEncumbranceBar(batch, encumbBarXPos, encumbBarYPos, encumbrancePerc, full.actor.inventory)
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UIInventoryCells.drawEncumbranceBar(batch, encumbBarXPos, encumbBarYPos, encumbrancePerc, INGAME.actorNowPlaying!!.inventory)
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}
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@@ -44,19 +44,19 @@ class UIItemInventoryEquippedView(
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private val equipPosIcon = CommonResourcePool.getAsTextureRegionPack("inventory_category")
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private val cellToIcon = intArrayOf(0,1,2,3,4,5,6,7,6,7,6,7)
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private val equipPosIconCol = Color(0xdddddd7f.toInt())
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private val itemGrid = Array<UIItemInventoryCellBase>(2 * 6) {
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UIItemInventoryElemSimple(
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parentUI = parentUI,
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initialX = this.posX + (UIItemInventoryElemSimple.height + listGap) * ((it + 4) % 2),
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initialY = this.posY + (UIItemInventoryElemSimple.height + listGap) * ((it + 4) / 2),
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item = null,
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amount = UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT,
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itemImage = null,
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drawBackOnNull = true,
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keyDownFun = createInvCellGenericKeyDownFun(),
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touchDownFun = createInvCellGenericTouchDownFun(inventoryListRebuildFun) // to "unselect" the equipped item and main item grid would "untick" accordingly
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parentUI = parentUI,
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initialX = this.posX + (UIItemInventoryElemSimple.height + listGap) * ((it + 4) % 2),
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initialY = this.posY + (UIItemInventoryElemSimple.height + listGap) * ((it + 4) / 2),
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item = null,
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amount = UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT,
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itemImage = null,
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drawBackOnNull = true,
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keyDownFun = createInvCellGenericKeyDownFun(),
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touchDownFun = createInvCellGenericTouchDownFun(inventoryListRebuildFun), // to "unselect" the equipped item and main item grid would "untick" accordingly
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emptyCellIcon = equipPosIcon.get(cellToIcon[it], 1)
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)
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}
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@@ -107,10 +107,6 @@ class UIItemInventoryEquippedView(
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// slot image on each cells
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itemGrid.forEachIndexed { index, cell ->
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cell.render(frameDelta, batch, camera)
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if (cell.item == null) {
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batch.color = equipPosIconCol
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batch.draw(equipPosIcon.get(cellToIcon[index], 1), 15f + cell.posX, 15f + cell.posY)
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}
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}
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@@ -4,13 +4,13 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
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import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
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import net.torvald.terrarum.modulebasegame.gameitems.ItemFileRef
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.defaultInventoryCellTheme
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import net.torvald.terrarum.modulebasegame.ui.UIJukebox.Companion.SLOT_SIZE
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import net.torvald.terrarum.modulebasegame.ui.UITemplateHalfInventory.Companion.INVENTORY_NAME_TEXT_GAP
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import net.torvald.terrarum.ui.*
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import net.torvald.terrarum.ui.UIItemInventoryElemWide
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import net.torvald.unicode.EMDASH
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@@ -117,13 +117,8 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
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uiItems.forEach { it.render(frameDelta, batch, camera) }
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// chest name text
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val chestName = Lang["ITEM_JUKEBOX"]
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val playerName = INGAME.actorNowPlaying!!.actorValue.getAsString(AVKey.NAME).orEmpty().let { it.ifBlank { Lang["GAME_INVENTORY"] } }
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batch.color = Color.WHITE
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App.fontGame.draw(batch, chestName, thisOffsetX + (cellsWidth - App.fontGame.getWidth(chestName)) / 2, thisOffsetY - 30)
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App.fontGame.draw(batch, playerName, thisOffsetX2 + (cellsWidth - App.fontGame.getWidth(playerName)) / 2, thisOffsetY - 30)
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Toolkit.drawTextCentered(batch, App.fontGame, Lang["ITEM_JUKEBOX"], cellsWidth, thisOffsetX, thisOffsetY - INVENTORY_NAME_TEXT_GAP)
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}
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override fun dispose() {
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174
src/net/torvald/terrarum/modulebasegame/ui/UISmelterBasic.kt
Normal file
174
src/net/torvald/terrarum/modulebasegame/ui/UISmelterBasic.kt
Normal file
@@ -0,0 +1,174 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
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import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
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import net.torvald.terrarum.ui.*
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import net.torvald.unicode.getKeycapPC
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/**
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* Created by minjaesong on 2024-01-29.
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*/
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class UISmelterBasic() : UICanvas(
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toggleKeyLiteral = "control_key_inventory",
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toggleButtonLiteral = "control_gamepad_start"
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), HasInventory {
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override var width = Toolkit.drawWidth
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override var height = App.scr.height
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private val playerThings = UITemplateHalfInventory(this, false).also {
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it.itemListTouchDownFun = { gameItem, _, _, _, _ ->
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}
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}
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private val negotiator = object : InventoryTransactionNegotiator() {
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override fun accept(player: FixtureInventory, fixture: FixtureInventory, item: GameItem, amount: Long) {
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// TODO()
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}
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override fun refund(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long) {
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// TODO()
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}
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}
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override fun getNegotiator() = negotiator
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override fun getFixtureInventory(): FixtureInventory = TODO()
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override fun getPlayerInventory(): FixtureInventory = INGAME.actorNowPlaying!!.inventory
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init {
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CommonResourcePool.addToLoadingList("basegame_gui_smelter_icons") {
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TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/smelter_icons.tga"), 20, 20)
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}
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CommonResourcePool.loadAll()
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}
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private val smelterCellIcons = CommonResourcePool.getAsTextureRegionPack("basegame_gui_smelter_icons")
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private var smelterBackdrop =
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FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_tall.tga")
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private var fuelCaloriesNow = 0f
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private var fuelCaloriesMax: Float? = null
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private var temperature = 0f // 0f..1f
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private var progress = 0f
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private val leftPanelWidth = playerThings.width
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private val leftPanelHeight = playerThings.height
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private val leftPanelX = playerThings.posX - leftPanelWidth - UIItemInventoryItemGrid.listGap - UIItemInventoryElemWide.height
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private val leftPanelY = playerThings.posY
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private val backdropColour = Color(0x7f7f7fff)
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private val backdropZoom = 6
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private val backdropX = (leftPanelX + (leftPanelWidth - smelterBackdrop.regionWidth * backdropZoom) / 2).toFloat()
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private val backdropY = (leftPanelY + (leftPanelHeight - smelterBackdrop.regionHeight * backdropZoom) / 2).toFloat()
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private val oreX = backdropX + 12 * backdropZoom + 3
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private val oreY = backdropY + 23 * backdropZoom + 3
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private val fireboxX = backdropX + 12 * backdropZoom + 3
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private val fireboxY = backdropY + 39 * backdropZoom + 3
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private val productX = backdropX + 37 * backdropZoom + 3
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private val productY = backdropY + 39 * backdropZoom + 3
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private val oreItemSlot = UIItemInventoryElemSimple(
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this, oreX.toInt(), oreY.toInt(),
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emptyCellIcon = smelterCellIcons.get(1, 1),
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keyDownFun = { _, _, _, _, _ -> },
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touchDownFun = { item, amount, _, _, _ -> }
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)
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private val fireboxItemSlot = UIItemInventoryElemSimple(
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this, fireboxX.toInt(), fireboxY.toInt(),
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emptyCellIcon = smelterCellIcons.get(0, 0),
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keyDownFun = { _, _, _, _, _ -> },
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touchDownFun = { item, amount, _, _, _ -> }
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)
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private val productItemslot = UIItemInventoryElemSimple(
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this, productX.toInt(), productY.toInt(),
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emptyCellIcon = smelterCellIcons.get(1, 0),
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keyDownFun = { _, _, _, _, _ -> },
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touchDownFun = { item, amount, _, _, _ -> }
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)
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private var encumbrancePerc = 0f
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private fun itemListUpdate() {
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// let itemlists be sorted
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// itemListCraftable.rebuild(UIItemCatBar.FILTER_CAT_ALL)
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playerThings.rebuild(UIItemCatBar.FILTER_CAT_ALL)
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encumbrancePerc = getPlayerInventory().let {
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it.capacity.toFloat() / it.maxCapacity
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}
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}
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init {
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addUIitem(playerThings)
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addUIitem(fireboxItemSlot)
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addUIitem(oreItemSlot)
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addUIitem(productItemslot)
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}
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override fun show() {
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super.show()
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playerThings.setGetInventoryFun { INGAME.actorNowPlaying!!.inventory }
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itemListUpdate()
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UIItemInventoryItemGrid.tooltipShowing.clear()
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INGAME.setTooltipMessage(null)
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}
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override fun updateUI(delta: Float) {
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uiItems.forEach { it.update(delta) }
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}
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private val controlHelp: String
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get() = if (App.environment == RunningEnvironment.PC)
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"${getKeycapPC(ControlPresets.getKey("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}"
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else
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"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]}"
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override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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batch.color = backdropColour
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batch.draw(smelterBackdrop, backdropX, backdropY, smelterBackdrop.regionWidth * 6f, smelterBackdrop.regionHeight * 6f)
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uiItems.forEach { it.render(frameDelta, batch, camera) }
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// control hints
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batch.color = Color.WHITE
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val controlHintXPos = leftPanelX + 2f
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blendNormalStraightAlpha(batch)
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App.fontGame.draw(batch, controlHelp, controlHintXPos, UIInventoryFull.yEnd - 20)
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if (INGAME.actorNowPlaying != null) {
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//draw player encumb
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val encumbBarXPos = playerThings.posX + playerThings.width - UIInventoryCells.weightBarWidth + 36
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val encumbBarYPos = UIInventoryFull.yEnd - 20 + 3f
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UIInventoryCells.drawEncumbranceBar(batch, encumbBarXPos, encumbBarYPos, encumbrancePerc, INGAME.actorNowPlaying!!.inventory)
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}
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blendNormalStraightAlpha(batch)
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}
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override fun dispose() {
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}
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}
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@@ -95,7 +95,7 @@ internal class UIStorageChest : UICanvas(
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catBar.selectionChangeListener = { old, new -> itemListUpdate() }
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itemListChest = UITemplateHalfInventory(this, true) { getFixtureInventory() }.also {
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itemListChest = UITemplateHalfInventory(this, true, { getFixtureInventory() }, { chestNameFun() }).also {
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it.itemListKeyDownFun = { _, _, _, _, _ -> Unit }
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it.itemListTouchDownFun = { gameItem, amount, button, _, _ ->
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if (button == App.getConfigInt("config_mouseprimary")) {
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@@ -210,19 +210,12 @@ internal class UIStorageChest : UICanvas(
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blendNormalStraightAlpha(batch)
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// encumbrance meter
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val chestName = chestNameFun()
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val playerName = INGAME.actorNowPlaying!!.actorValue.getAsString(AVKey.NAME).orEmpty().let { it.ifBlank { Lang["GAME_INVENTORY"] } }
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val encumbBarXPos = itemListPlayer.posX + itemListPlayer.width - UIInventoryCells.weightBarWidth + 36
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val yEnd = -UIInventoryFull.YPOS_CORRECTION + (App.scr.height + UIInventoryFull.internalHeight).div(2).toFloat() // directly copied from UIInventoryFull.yEnd
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val encumbBarYPos = yEnd - 20 + 3 // dunno why but extra 3 px is needed
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UIInventoryCells.drawEncumbranceBar(batch, encumbBarXPos, encumbBarYPos, encumbrancePerc, getPlayerInventory())
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// chest name text
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batch.color = Color.WHITE
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App.fontGame.draw(batch, chestName, thisOffsetX + (cellsWidth - App.fontGame.getWidth(chestName)) / 2, thisOffsetY - 30)
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App.fontGame.draw(batch, playerName, thisOffsetX2 + (cellsWidth - App.fontGame.getWidth(playerName)) / 2, thisOffsetY - 30)
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// control hint
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App.fontGame.draw(batch, controlHelp, thisOffsetX - 34f, encumbBarYPos - 3)
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@@ -1,10 +1,13 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
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import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
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@@ -22,9 +25,14 @@ import net.torvald.terrarum.ui.*
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class UITemplateHalfInventory(
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parent: UICanvas,
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drawOnLeft: Boolean,
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getInventoryFun: () -> FixtureInventory = { INGAME.actorNowPlaying!!.inventory }
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getInventoryFun: () -> FixtureInventory = { INGAME.actorNowPlaying!!.inventory },
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val inventoryNameFun: () -> String = { INGAME.actorNowPlaying!!.actorValue.getAsString(AVKey.NAME).orEmpty().let { it.ifBlank { Lang["GAME_INVENTORY"] } } }
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) : UITemplate(parent) {
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companion object {
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const val INVENTORY_NAME_TEXT_GAP = 28
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}
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val itemList: UIItemInventoryItemGrid
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private val halfSlotOffset = (UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap) / 2
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@@ -78,8 +86,13 @@ class UITemplateHalfInventory(
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itemList.getInventory = getter
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}
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inline fun update(delta: Float) = itemList.update(delta)
|
||||
inline fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) = itemList.render(frameDelta, batch, camera)
|
||||
override fun update(delta: Float) = itemList.update(delta)
|
||||
override fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
|
||||
itemList.render(frameDelta, batch, camera)
|
||||
|
||||
batch.color = Color.WHITE
|
||||
Toolkit.drawTextCentered(batch, App.fontGame, inventoryNameFun(), width, posX, thisOffsetY - INVENTORY_NAME_TEXT_GAP)
|
||||
}
|
||||
|
||||
var posX: Int
|
||||
get() = itemList.posX
|
||||
@@ -95,4 +108,7 @@ class UITemplateHalfInventory(
|
||||
override fun getUIitems(): List<UIItem> {
|
||||
return listOf(itemList)
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user