mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
uiitem and template refactoring; new smelter ui wip
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@@ -15,6 +15,7 @@ import net.torvald.terrarum.modulebasegame.gameactors.CraftingStation
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
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import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.listGap
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import net.torvald.terrarum.modulebasegame.ui.UITemplateHalfInventory.Companion.INVENTORY_NAME_TEXT_GAP
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import net.torvald.terrarum.ui.*
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import net.torvald.terrarum.ui.UIItemCatBar.Companion.FILTER_CAT_ALL
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import net.torvald.unicode.getKeycapPC
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@@ -30,7 +31,7 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
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toggleButtonLiteral = if (full == null) "control_gamepad_start" else null
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), HasInventory {
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override var width = App.scr.width
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override var width = Toolkit.drawWidth
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override var height = App.scr.height
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private val playerThings = UITemplateHalfInventory(this, false).also {
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@@ -82,7 +83,6 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
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override fun getNegotiator() = negotiator
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override fun getFixtureInventory(): FixtureInventory = craftables
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override fun getPlayerInventory(): FixtureInventory = INGAME.actorNowPlaying!!.inventory
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private val halfSlotOffset = (UIItemInventoryElemSimple.height + listGap) / 2
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@@ -93,7 +93,6 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
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private val thisOffsetY = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y()
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private val cellsWidth = (listGap + UIItemInventoryElemWide.height) * 6 - listGap
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private val TEXT_GAP = 26
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private val LAST_LINE_IN_GRID = ((UIItemInventoryElemWide.height + listGap) * (UIInventoryFull.CELLS_VRT - 2)) + 22//359 // TEMPORARY VALUE!
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private var recipeClicked: CraftingCodex.CraftingRecipe? = null
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@@ -443,11 +442,9 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
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// text label for two inventory grids
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val craftingLabel = Lang["GAME_CRAFTING"]
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val ingredientsLabel = Lang["GAME_INVENTORY_INGREDIENTS"]
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val playerName = INGAME.actorNowPlaying!!.actorValue.getAsString(AVKey.NAME).orEmpty().let { it.ifBlank { Lang["GAME_INVENTORY"] } }
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App.fontGame.draw(batch, craftingLabel, thisOffsetX + (cellsWidth - App.fontGame.getWidth(craftingLabel)) / 2, thisOffsetY - TEXT_GAP)
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App.fontGame.draw(batch, ingredientsLabel, thisOffsetX + (cellsWidth - App.fontGame.getWidth(ingredientsLabel)) / 2, thisOffsetY + LAST_LINE_IN_GRID - TEXT_GAP)
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App.fontGame.draw(batch, playerName, thisOffsetX2 + (cellsWidth - App.fontGame.getWidth(playerName)) / 2, thisOffsetY - TEXT_GAP)
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App.fontGame.draw(batch, craftingLabel, thisOffsetX + (cellsWidth - App.fontGame.getWidth(craftingLabel)) / 2, thisOffsetY - INVENTORY_NAME_TEXT_GAP)
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App.fontGame.draw(batch, ingredientsLabel, thisOffsetX + (cellsWidth - App.fontGame.getWidth(ingredientsLabel)) / 2, thisOffsetY + LAST_LINE_IN_GRID - INVENTORY_NAME_TEXT_GAP)
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// control hints
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@@ -456,11 +453,11 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
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App.fontGame.draw(batch, controlHelp, controlHintXPos, UIInventoryFull.yEnd - 20)
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if (full != null) {
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if (INGAME.actorNowPlaying != null) {
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//draw player encumb
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val encumbBarXPos = thisXend - UIInventoryCells.weightBarWidth + 36
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val encumbBarYPos = UIInventoryFull.yEnd - 20 + 3f
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UIInventoryCells.drawEncumbranceBar(batch, encumbBarXPos, encumbBarYPos, encumbrancePerc, full.actor.inventory)
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UIInventoryCells.drawEncumbranceBar(batch, encumbBarXPos, encumbBarYPos, encumbrancePerc, INGAME.actorNowPlaying!!.inventory)
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}
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