uiitem and template refactoring; new smelter ui wip

This commit is contained in:
minjaesong
2024-01-29 18:51:53 +09:00
parent 8aedd7c78a
commit 3214f11375
14 changed files with 290 additions and 64 deletions

View File

@@ -97,7 +97,7 @@ abstract class UICanvas(
open var openCloseTime: Second = OPENCLOSE_GENERIC
protected val uiItems = ArrayList<UIItem>()
protected val uiItems = ArrayList<UIItemisable>()
val relativeMouseX: Int
@@ -189,12 +189,9 @@ abstract class UICanvas(
abstract override fun dispose()
fun addUIitem(uiItem: UIItem) {
fun addUIitem(uiItem: UIItemisable) {
if (!uiItems.contains(uiItem)) uiItems.add(uiItem)
}
fun addUIitem(template: UITemplate) {
template.getUIitems().forEach { addUIitem(it) }
}
fun mouseInScreen(x: Int, y: Int) = x in 0 until App.scr.windowW && y in 0 until App.scr.windowH

View File

@@ -52,7 +52,7 @@ import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
*
* Created by minjaesong on 2015-12-31.
*/
abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: Int): Disposable { // do not replace parentUI to UIHandler!
abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: Int): UIItemisable() { // do not replace parentUI to UIHandler!
// X/Y Position relative to the containing canvas
var posX: Int = initialX
@@ -145,11 +145,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
open var isActive = true
open fun show() {}
open fun hide() {}
open fun update(delta: Float) {
override fun update(delta: Float) {
if (parentUI.isVisible) {
if (isActive) {
updateListener.invoke(delta)
@@ -177,7 +173,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
/**
* In this time, you do write like: ```draw(posX + 4, posY + 32)```, unlike UICanvas, because posX/posY comes from the parent UI.
*/
open fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
override fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
if (parentUI.isVisible) {
// if (isActive) {
mouseOverCall?.render(frameDelta, batch, camera)
@@ -190,7 +186,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
}
// keyboard controlled
open fun keyDown(keycode: Int): Boolean {
override fun keyDown(keycode: Int): Boolean {
if (parentUI.isVisible && isEnabled) {
keyDownListener.invoke(keycode)
return true
@@ -198,7 +194,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
return false
}
open fun keyUp(keycode: Int): Boolean {
override fun keyUp(keycode: Int): Boolean {
if (parentUI.isVisible && isEnabled) {
keyUpListener.invoke(keycode)
return true
@@ -206,7 +202,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
return false
}
open fun keyTyped(character: Char): Boolean {
override fun keyTyped(character: Char): Boolean {
if (parentUI.isVisible && isEnabled) {
keyTypedListener.invoke(character)
return true
@@ -216,7 +212,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
}
// mouse controlled
open fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
if (parentUI.isVisible && isEnabled) {
touchDraggedListener.invoke(itemRelativeMouseX, itemRelativeMouseY, pointer)
return true
@@ -224,7 +220,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
return false
}
open fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
var actionDone = false
if (parentUI.isVisible && isEnabled) {
@@ -241,7 +237,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
return actionDone
}
open fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
clickOnceListenerFired = false
if (parentUI.isVisible && mouseUp) {
@@ -251,7 +247,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
return false
}
open fun scrolled(amountX: Float, amountY: Float): Boolean {
override fun scrolled(amountX: Float, amountY: Float): Boolean {
if (parentUI.isVisible && mouseUp && isEnabled) {
scrolledListener.invoke(amountX, amountY)
return true
@@ -259,9 +255,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
return false
}
open fun inputStrobed(e: TerrarumKeyboardEvent) {
}
abstract override fun dispose()

View File

@@ -35,6 +35,8 @@ class UIItemInventoryElemSimple(
highlightEquippedItem: Boolean = true, // for some UIs that only cares about getting equipped slot number but not highlighting
colourTheme: InventoryCellColourTheme = defaultInventoryCellTheme,
var showItemCount: Boolean = true,
var emptyCellIcon: TextureRegion? = null, // icon to draw when the cell is empty
var emptyCellIconColour: Color = Color(0xdddddd7f.toInt()),
) : UIItemInventoryCellBase(parentUI, initialX, initialY, item, amount, itemImage, quickslot, equippedSlot, keyDownFun, touchDownFun, extraInfo, highlightEquippedItem, colourTheme) {
companion object {
@@ -52,6 +54,9 @@ class UIItemInventoryElemSimple(
private val imgOffsetX: Float
get() = (this.height - itemImageOrDefault.regionWidth).div(2).toFloat() // to snap to the pixel grid
private val emptyCellIconOffsetX = (this.height - (emptyCellIcon?.regionWidth ?: 0)).div(2).toFloat()
private val emptyCellIconOffsetY = (this.height - (emptyCellIcon?.regionHeight ?: 0)).div(2).toFloat()
override fun update(delta: Float) {
}
@@ -123,6 +128,15 @@ class UIItemInventoryElemSimple(
)
}
}
else {
// empty cell image
emptyCellIcon?.let {
batch.color = emptyCellIconColour
batch.draw(it, posX + emptyCellIconOffsetX, posY + emptyCellIconOffsetY)
}
}
// see IFs above?

View File

@@ -1,10 +1,44 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.utils.Disposable
import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
/**
* Created by minjaesong on 2024-01-10.
*/
abstract class UITemplate(val parent: UICanvas) {
abstract class UITemplate(val parent: UICanvas) : UIItemisable() {
abstract fun getUIitems(): List<UIItem>
override fun show() { getUIitems().forEach { it.show() } }
override fun hide() { getUIitems().forEach { it.hide() } }
override fun inputStrobed(e: TerrarumKeyboardEvent) { getUIitems().forEach { it.inputStrobed(e) } }
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean { getUIitems().forEach { it.touchDragged(screenX, screenY, pointer) }; return true }
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean { getUIitems().forEach { it.touchDown(screenX, screenY, pointer, button) }; return true }
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean { getUIitems().forEach { it.touchUp(screenX, screenY, pointer, button) }; return true }
override fun scrolled(amountX: Float, amountY: Float): Boolean { getUIitems().forEach { it.scrolled(amountX, amountY) }; return true }
override fun keyDown(keycode: Int): Boolean { getUIitems().forEach { it.keyDown(keycode) }; return true }
override fun keyUp(keycode: Int): Boolean { getUIitems().forEach { it.keyUp(keycode) }; return true }
override fun keyTyped(char: Char): Boolean { getUIitems().forEach { it.keyTyped(char) }; return true }
}
/**
* Created by minjaesong on 2024-01-29.
*/
abstract class UIItemisable : Disposable {
abstract fun update(delta: Float)
abstract fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera)
open fun show() {}
open fun hide() {}
open fun inputStrobed(e: TerrarumKeyboardEvent) {}
open fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean = false
open fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean = false
open fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean = false
open fun scrolled(amountX: Float, amountY: Float): Boolean = false
open fun keyDown(keycode: Int): Boolean = false
open fun keyUp(keycode: Int): Boolean = false
open fun keyTyped(char: Char): Boolean = false
}

View File

@@ -1,5 +1,7 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
@@ -34,4 +36,8 @@ class UITemplateCatBar(
override fun getUIitems(): List<UIItem> {
return listOf(catBar)
}
override fun update(delta: Float) = catBar.update(delta)
override fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) = catBar.render(frameDelta, batch, camera)
override fun dispose() = catBar.dispose()
}