damaged savegame is handled by the management scr

This commit is contained in:
minjaesong
2023-07-08 18:49:56 +09:00
parent 211f936bd3
commit 325e67f999
3 changed files with 26 additions and 12 deletions

View File

@@ -95,7 +95,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
private val transitionalAutosave = UILoadAutosave(this)
private val transitionalManage = UILoadManage(this)
private val transitionalNewCharacter = UINewCharacter(remoCon)
private val transitionalSaveDamaged = UILoadSaveDamaged(this)
// private val transitionalSaveDamaged = UILoadSaveDamaged(this)
private val transitionPanel = UIItemHorizontalFadeSlide(
this,
(width - internalWidth) / 2,
@@ -104,13 +104,13 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
App.scr.height,
0f,
listOf(transitionalListing),
listOf(transitionalManage, transitionalNewCharacter, transitionalSaveDamaged),
listOf(transitionalManage, transitionalNewCharacter),
listOf(NullUI, transitionalAutosave)
)
internal fun queueUpManageScr() { transitionPanel.setCentreUIto(0) }
internal fun queueUpNewCharScr() { transitionPanel.setCentreUIto(1) }
internal fun queueUpDamagedSaveScr() { transitionPanel.setCentreUIto(2) }
// internal fun queueUpDamagedSaveScr() { transitionPanel.setCentreUIto(2) }
internal fun bringAutosaveSelectorUp() { transitionPanel.setRightUIto(1) }
internal fun takeAutosaveSelectorDown() { transitionPanel.setRightUIto(0) }