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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
damaged savegame is handled by the management scr
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@@ -95,7 +95,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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private val transitionalAutosave = UILoadAutosave(this)
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private val transitionalManage = UILoadManage(this)
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private val transitionalNewCharacter = UINewCharacter(remoCon)
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private val transitionalSaveDamaged = UILoadSaveDamaged(this)
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// private val transitionalSaveDamaged = UILoadSaveDamaged(this)
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private val transitionPanel = UIItemHorizontalFadeSlide(
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this,
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(width - internalWidth) / 2,
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@@ -104,13 +104,13 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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App.scr.height,
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0f,
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listOf(transitionalListing),
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listOf(transitionalManage, transitionalNewCharacter, transitionalSaveDamaged),
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listOf(transitionalManage, transitionalNewCharacter),
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listOf(NullUI, transitionalAutosave)
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)
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internal fun queueUpManageScr() { transitionPanel.setCentreUIto(0) }
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internal fun queueUpNewCharScr() { transitionPanel.setCentreUIto(1) }
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internal fun queueUpDamagedSaveScr() { transitionPanel.setCentreUIto(2) }
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// internal fun queueUpDamagedSaveScr() { transitionPanel.setCentreUIto(2) }
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internal fun bringAutosaveSelectorUp() { transitionPanel.setRightUIto(1) }
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internal fun takeAutosaveSelectorDown() { transitionPanel.setRightUIto(0) }
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