shader cleanup; a config key for higher bits per pixel on graphics

This commit is contained in:
minjaesong
2022-03-25 15:49:43 +09:00
parent af542e43a9
commit 327e000a54
17 changed files with 39 additions and 193 deletions

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@@ -19,7 +19,6 @@ import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.badlogic.gdx.utils.JsonValue;
import com.github.strikerx3.jxinput.XInputDevice;
import net.torvald.gdx.graphics.PixmapIO2;
import net.torvald.getcpuname.GetCpuName;
import net.torvald.terrarum.controller.GdxControllerAdapter;
import net.torvald.terrarum.controller.TerrarumController;
@@ -439,14 +438,16 @@ public class App implements ApplicationListener {
ditherPatterns[i] = t;
}
shaderBayerSkyboxFill = loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer_skyboxfill.frag");
shaderHicolour = loadShaderFromClasspath("shaders/4096.vert", "shaders/hicolour.frag");
shaderDebugDiff = loadShaderFromClasspath("shaders/4096.vert", "shaders/diff.frag");
shaderBayerSkyboxFill = loadShaderFromClasspath("shaders/default.vert",
"shaders/float_to_disp_dither_static.frag"
);
shaderHicolour = loadShaderFromClasspath("shaders/default.vert", "shaders/hicolour.frag");
shaderDebugDiff = loadShaderFromClasspath("shaders/default.vert", "shaders/diff.frag");
shaderPassthruRGBA = SpriteBatch.createDefaultShader();
shaderDitherRGBA = loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer.frag"); // always load the shader regardless of config because the config may cange
shaderColLUT = loadShaderFromClasspath("shaders/4096.vert", "shaders/passthrurgb.frag");
shaderReflect = loadShaderFromClasspath("shaders/4096.vert", "shaders/reflect.frag");
shaderGhastlyWhite = loadShaderFromClasspath("shaders/4096.vert", "shaders/ghastlywhite.frag");
shaderDitherRGBA = loadShaderFromClasspath("shaders/default.vert", "shaders/float_to_disp_dither.frag"); // always load the shader regardless of config because the config may cange
shaderColLUT = loadShaderFromClasspath("shaders/default.vert", "shaders/passthrurgb.frag");
shaderReflect = loadShaderFromClasspath("shaders/default.vert", "shaders/reflect.frag");
shaderGhastlyWhite = loadShaderFromClasspath("shaders/default.vert", "shaders/ghastlywhite.frag");
fullscreenQuad = new Mesh(
true, 4, 6,

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@@ -38,7 +38,7 @@ object ColorLimiterTest : ApplicationAdapter() {
override fun create() {
ShaderProgram.pedantic = false
shader4096 = ShaderProgram(Gdx.files.internal("assets/shaders/4096.vert"), Gdx.files.internal("assets/shaders/4096_bayer.frag"))
shader4096 = ShaderProgram(Gdx.files.internal("assets/shaders/default.vert"), Gdx.files.internal("assets/shaders/float_to_disp_dither.frag"))
shader4096.bind()
shader4096.setUniformf("rcount", 4f)
shader4096.setUniformf("gcount", 4f)

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@@ -11,6 +11,7 @@ object DefaultConfig {
val hashMap = hashMapOf<String, Any>(
"displayfps" to 0, // 0: no limit, non-zero: limit
"displaycolourdepth" to 8,
"usevsync" to false,
"screenwidth" to TerrarumScreenSize.defaultW,
"screenheight" to TerrarumScreenSize.defaultH,

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@@ -47,7 +47,7 @@ object GlslTilingTest : ApplicationAdapter() {
override fun create() {
ShaderProgram.pedantic = false
shader = ShaderProgram(Gdx.files.internal("assets/shaders/4096.vert"), Gdx.files.internal("assets/shaders/tiling.frag"))
shader = ShaderProgram(Gdx.files.internal("assets/shaders/default.vert"), Gdx.files.internal("assets/shaders/tiling.frag"))
font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)

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@@ -41,6 +41,14 @@ object PostProcessor : Disposable {
private val functionRowHelper = Texture(Gdx.files.internal("assets/graphics/function_row_help.png"))
private val shaderQuant = mapOf(
8 to 255f,
10 to 1023f,
12 to 4095f,
14 to 16383f,
15 to 32767f,
16 to 65535f
)
init {
App.disposables.add(this)
@@ -139,6 +147,7 @@ object PostProcessor : Disposable {
App.shaderDitherRGBA.setUniformi("u_texture", 0)
App.shaderDitherRGBA.setUniformi("rnd", rng.nextInt(8192), rng.nextInt(8192))
App.shaderDitherRGBA.setUniformi("u_pattern", 1)
App.shaderDitherRGBA.setUniformf("quant", shaderQuant[App.getConfigInt("displaycolourdepth")] ?: 255f)
App.fullscreenQuad.render(App.shaderDitherRGBA, GL20.GL_TRIANGLES)
}
else {

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@@ -39,7 +39,7 @@ object ShitOnGlsl : ApplicationAdapter() {
override fun create() {
ShaderProgram.pedantic = false
shader = ShaderProgram(Gdx.files.internal("assets/shaders/4096.vert"), Gdx.files.internal("assets/shaders/crt.frag"))
shader = ShaderProgram(Gdx.files.internal("assets/shaders/default.vert"), Gdx.files.internal("assets/shaders/crt.frag"))
font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)

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@@ -115,21 +115,17 @@ object IngameRenderer : Disposable {
// these codes will run regardless of the invocation of the "initialise()" function
// the "initialise()" function will also be called
init {
// shaderBlurDither = App.loadShaderFromClasspath("shaders/blur.vert", "shaders/blur_dither.frag")
// shaderRGBOnlyDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer_rgb1.frag")
// shaderAtoGreyDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer_aaa1.frag")
shaderBlur = App.loadShaderFromClasspath("shaders/blur.vert", "shaders/blur.frag")
shaderRGBOnly = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/rgbonly.frag")
shaderAtoGrey = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/aonly.frag")
shaderRGBOnly = App.loadShaderFromClasspath("shaders/default.vert", "shaders/rgbonly.frag")
shaderAtoGrey = App.loadShaderFromClasspath("shaders/default.vert", "shaders/aonly.frag")
shaderAlphaDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/alphadither.frag")
shaderAlphaDither = App.loadShaderFromClasspath("shaders/default.vert", "shaders/alphadither.frag")
shaderBlendGlow = App.loadShaderFromClasspath("shaders/blendGlow.vert", "shaders/blendGlow.frag")
shaderKawaseDown = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawasedown.frag")
shaderKawaseUp = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawaseup.frag")
shaderKawaseDown = App.loadShaderFromClasspath("shaders/default.vert", "shaders/kawasedown.frag")
shaderKawaseUp = App.loadShaderFromClasspath("shaders/default.vert", "shaders/kawaseup.frag")
if (!shaderBlendGlow.isCompiled) {
Gdx.app.log("shaderBlendGlow", shaderBlendGlow.log)

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@@ -579,17 +579,17 @@ class UIItemPlayerCells(
val bodypartImages = props.bodypartJoints.keys.associate { partname ->
fileGetter(partname).let { file ->
if (file == null) {
printdbg(this, " Partname $partname points to a null file!")
// printdbg(this, " Partname $partname points to a null file!")
partname to null
}
else {
try {
printdbg(this, " Partname $partname successfully retrieved")
// printdbg(this, " Partname $partname successfully retrieved")
val bytes = file.readAllBytes()
partname to Pixmap(bytes, 0, bytes.size)
}
catch (e: GdxRuntimeException) {
printdbg(this, " Partname $partname failed to load: ${e.message}")
// printdbg(this, " Partname $partname failed to load: ${e.message}")
partname to null
}
}

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@@ -29,10 +29,10 @@ object Toolkit : Disposable {
}
private val shaderKawaseDown = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawasedown.frag")
private val shaderKawaseUp = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawaseup.frag")
private val shaderBoxDown = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/boxdown.frag")
private val shaderBoxUp = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/boxup.frag")
private val shaderKawaseDown = App.loadShaderFromClasspath("shaders/default.vert", "shaders/kawasedown.frag")
private val shaderKawaseUp = App.loadShaderFromClasspath("shaders/default.vert", "shaders/kawaseup.frag")
private val shaderBoxDown = App.loadShaderFromClasspath("shaders/default.vert", "shaders/boxdown.frag")
private val shaderBoxUp = App.loadShaderFromClasspath("shaders/default.vert", "shaders/boxup.frag")
private lateinit var fboBlur: FloatFrameBuffer
private lateinit var fboBlurHalf: FloatFrameBuffer

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@@ -85,7 +85,7 @@ internal object BlocksDrawer {
private lateinit var tilesQuad: Mesh
private val shader = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/tiling_dither.frag")
private val shader = App.loadShaderFromClasspath("shaders/default.vert", "shaders/tiling_dither.frag")
init {