mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-15 08:06:06 +09:00
shader cleanup; a config key for higher bits per pixel on graphics
This commit is contained in:
@@ -19,7 +19,6 @@ import com.badlogic.gdx.utils.Disposable;
|
||||
import com.badlogic.gdx.utils.GdxRuntimeException;
|
||||
import com.badlogic.gdx.utils.JsonValue;
|
||||
import com.github.strikerx3.jxinput.XInputDevice;
|
||||
import net.torvald.gdx.graphics.PixmapIO2;
|
||||
import net.torvald.getcpuname.GetCpuName;
|
||||
import net.torvald.terrarum.controller.GdxControllerAdapter;
|
||||
import net.torvald.terrarum.controller.TerrarumController;
|
||||
@@ -439,14 +438,16 @@ public class App implements ApplicationListener {
|
||||
ditherPatterns[i] = t;
|
||||
}
|
||||
|
||||
shaderBayerSkyboxFill = loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer_skyboxfill.frag");
|
||||
shaderHicolour = loadShaderFromClasspath("shaders/4096.vert", "shaders/hicolour.frag");
|
||||
shaderDebugDiff = loadShaderFromClasspath("shaders/4096.vert", "shaders/diff.frag");
|
||||
shaderBayerSkyboxFill = loadShaderFromClasspath("shaders/default.vert",
|
||||
"shaders/float_to_disp_dither_static.frag"
|
||||
);
|
||||
shaderHicolour = loadShaderFromClasspath("shaders/default.vert", "shaders/hicolour.frag");
|
||||
shaderDebugDiff = loadShaderFromClasspath("shaders/default.vert", "shaders/diff.frag");
|
||||
shaderPassthruRGBA = SpriteBatch.createDefaultShader();
|
||||
shaderDitherRGBA = loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer.frag"); // always load the shader regardless of config because the config may cange
|
||||
shaderColLUT = loadShaderFromClasspath("shaders/4096.vert", "shaders/passthrurgb.frag");
|
||||
shaderReflect = loadShaderFromClasspath("shaders/4096.vert", "shaders/reflect.frag");
|
||||
shaderGhastlyWhite = loadShaderFromClasspath("shaders/4096.vert", "shaders/ghastlywhite.frag");
|
||||
shaderDitherRGBA = loadShaderFromClasspath("shaders/default.vert", "shaders/float_to_disp_dither.frag"); // always load the shader regardless of config because the config may cange
|
||||
shaderColLUT = loadShaderFromClasspath("shaders/default.vert", "shaders/passthrurgb.frag");
|
||||
shaderReflect = loadShaderFromClasspath("shaders/default.vert", "shaders/reflect.frag");
|
||||
shaderGhastlyWhite = loadShaderFromClasspath("shaders/default.vert", "shaders/ghastlywhite.frag");
|
||||
|
||||
fullscreenQuad = new Mesh(
|
||||
true, 4, 6,
|
||||
|
||||
Reference in New Issue
Block a user