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shader cleanup; a config key for higher bits per pixel on graphics
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@@ -47,7 +47,7 @@ object GlslTilingTest : ApplicationAdapter() {
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override fun create() {
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ShaderProgram.pedantic = false
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shader = ShaderProgram(Gdx.files.internal("assets/shaders/4096.vert"), Gdx.files.internal("assets/shaders/tiling.frag"))
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shader = ShaderProgram(Gdx.files.internal("assets/shaders/default.vert"), Gdx.files.internal("assets/shaders/tiling.frag"))
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font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
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