shader cleanup; a config key for higher bits per pixel on graphics

This commit is contained in:
minjaesong
2022-03-25 15:49:43 +09:00
parent af542e43a9
commit 327e000a54
17 changed files with 39 additions and 193 deletions

View File

@@ -47,7 +47,7 @@ object GlslTilingTest : ApplicationAdapter() {
override fun create() {
ShaderProgram.pedantic = false
shader = ShaderProgram(Gdx.files.internal("assets/shaders/4096.vert"), Gdx.files.internal("assets/shaders/tiling.frag"))
shader = ShaderProgram(Gdx.files.internal("assets/shaders/default.vert"), Gdx.files.internal("assets/shaders/tiling.frag"))
font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)