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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 03:54:06 +09:00
shader cleanup; a config key for higher bits per pixel on graphics
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@@ -115,21 +115,17 @@ object IngameRenderer : Disposable {
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// these codes will run regardless of the invocation of the "initialise()" function
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// the "initialise()" function will also be called
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init {
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// shaderBlurDither = App.loadShaderFromClasspath("shaders/blur.vert", "shaders/blur_dither.frag")
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// shaderRGBOnlyDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer_rgb1.frag")
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// shaderAtoGreyDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer_aaa1.frag")
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shaderBlur = App.loadShaderFromClasspath("shaders/blur.vert", "shaders/blur.frag")
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shaderRGBOnly = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/rgbonly.frag")
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shaderAtoGrey = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/aonly.frag")
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shaderRGBOnly = App.loadShaderFromClasspath("shaders/default.vert", "shaders/rgbonly.frag")
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shaderAtoGrey = App.loadShaderFromClasspath("shaders/default.vert", "shaders/aonly.frag")
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shaderAlphaDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/alphadither.frag")
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shaderAlphaDither = App.loadShaderFromClasspath("shaders/default.vert", "shaders/alphadither.frag")
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shaderBlendGlow = App.loadShaderFromClasspath("shaders/blendGlow.vert", "shaders/blendGlow.frag")
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shaderKawaseDown = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawasedown.frag")
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shaderKawaseUp = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawaseup.frag")
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shaderKawaseDown = App.loadShaderFromClasspath("shaders/default.vert", "shaders/kawasedown.frag")
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shaderKawaseUp = App.loadShaderFromClasspath("shaders/default.vert", "shaders/kawaseup.frag")
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if (!shaderBlendGlow.isCompiled) {
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Gdx.app.log("shaderBlendGlow", shaderBlendGlow.log)
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@@ -579,17 +579,17 @@ class UIItemPlayerCells(
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val bodypartImages = props.bodypartJoints.keys.associate { partname ->
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fileGetter(partname).let { file ->
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if (file == null) {
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printdbg(this, " Partname $partname points to a null file!")
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// printdbg(this, " Partname $partname points to a null file!")
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partname to null
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}
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else {
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try {
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printdbg(this, " Partname $partname successfully retrieved")
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// printdbg(this, " Partname $partname successfully retrieved")
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val bytes = file.readAllBytes()
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partname to Pixmap(bytes, 0, bytes.size)
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}
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catch (e: GdxRuntimeException) {
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printdbg(this, " Partname $partname failed to load: ${e.message}")
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// printdbg(this, " Partname $partname failed to load: ${e.message}")
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partname to null
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}
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}
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